The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarve...
The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarve...
More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before deliv...
The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automa...
Magnetic Scrolls' last adventure before the introduction of their 'Magnetic Windows' format, Myth is classic interactive fiction. Myth is set in An...
The game's setting is the world following the end of the impact winter scenario from the first Midwinter. Players take on the role of Atlantic Federat...
Midwinter is set in a post-apocalyptic world, as the Earth entered a nuclear winter caused by the fall of a meteorite. The titular island has been for...
Knight Orc is a standard text adventure game, with limited graphics on some platforms, by Level 9 released in 1987. It comes with a short novella by P...
Aquatania has recently become the land of misfortunes, due to a group of plotting witches. The task of finding five charms and a magic bracelet to put...
The Guild of Thieves is an interactive fiction game by Magnetic Scrolls first published by Rainbird in 1987. The game also takes place in Kerovnia lik...
Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... ...