Console: | Super Nintendo (SNES) |
TV Standard: | NTSC-J |
Country: | Japan |
Developer(s): | Capcom |
Publisher(s): | Capcom |
Release Date: | 1994-06-24 |
Players: | 2 |
Co-op: | No |
ESRB: | T - Teen |
Type: | Fighting |
Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous versions, Super Street Fighter II introduced four new characters. It was also the first game to be developed on Capcom's CP System II hardware, which permitted more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
The Super NES version of Super Street Fighter II, released on June 25, 1994 in Japan.
It was released on a 32 Megabit cartridge and featured support for the XBAND online network. The SNES port featured several new game modes such as Group Battle and Time Challenge, and the eight-player Tournament mode from the arcade version, in addition to the previous games' Arcade and Versus modes. Due to hardware limitations, certain music and sound effects were replaced with different renditions. Like in the SNES version of Turbo, the background music stops between rounds and restarts from the beginning at the next round. Unlike the Sega Genesis version, the SNES port has the blood for the character's beat up portraits removed or replaced with sweat (most likely due to Nintendo's strict censorship policy at the time)