Console: | Super Nintendo (SNES) |
TV Standard: | Other |
Developer(s): | Capcom |
Publisher(s): | Nintendo |
Release Date: | 2012-01-31 |
Players: | 1 |
Co-op: | No |
ESRB: | E - Everyone |
Type: | Action, Shooter, Platform, Unofficial |
A modification of Mega Man X3 that modifies and edits many aspects of the game to allow Zero to be fully playable.
A few features taken from the read me:
Play as Zero anytime except areas where he’s unavailable such as the introduction stage.
Zero is able to use sub-weapons, however, CANNOT use the Hyper Chip.
Zero is able to air dash.
Z-Saber damage varies depending on boss strength. (Based on speed/power combined)
Zero is able to gather Heart Tanks, Energy Tanks and Ride Armor chips. He’s able to fill sub-weapons and Energy Tanks while also able to use them.
Zero can use Ride Armors.
Updated dialogue to reflect both characters being playable.
Zero can obtain capsules and use their abilities to an extent.
Zero has new animations for charged Triad Thunder, Ray Shot & Gravity Well.
X and Zero are swapped during events. If you’re Zero, X will appear, vice versa.
X and Zero have completely separate dialogue.
The game remembers who you played as last after you’ve beaten a level or died.
Mega Man X2 Feature in which you can shoot both buster shots at once and both will deal damage instead of the large wait time.