Aka: | Famicom Tantei Club Part 2, Famicom Detective Club Part II, Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo |
Console: | Super Nintendo (SNES) |
TV Standard: | Region Not Set |
Developer(s): | Tose Co., Ltd. |
Publisher(s): | Nintendo |
Release Date: | 1998-04-01 |
Players: | 1 |
Co-op: | No |
ESRB: | Not Rated |
Type: | Adventure |
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
An autumn night "3 years ago" a 15-year-old boy (the protagonist of the game) are on the run from two police officers. A man, respected by the police, decides to care of the situation by himself. The man takes the boy to a coffeehouse; the boy ran away from his orphanage to find his parents' whereabouts. The man, a private detective named Shunsuke Utsugi, convinces him to become his assistant.
The objective is to solve two cases; the murder of a schoolgirl investigating her school's ghost story, and an older murder nearing legal expiration. Like the previous game in the series, the game progresses as the player chooses from a set of commands displayed on a menu. These commands are used to interact with other characters and the game's environment, examine clues, or review facts. The results of choosing each command are displayed in the text.