Console: | Sony Playstation |
TV Standard: | NTSC |
Country: | United States of America |
Developer(s): | EA Tiburon, Tiburon Entertainment |
Publisher(s): | EA Sports, Electronic Arts |
Release Date: | 1996-08-31 |
Players: | 8 |
Co-op: | Yes |
ESRB: | E - Everyone |
Type: | Sports |
NFL Football--MADDEN STYLE!
The legendary GAMEPLAY that has made Madden Football the #1 sports game of all time fuses with state of the art 32-BIT TECHNOLOGY. The result: the most authentic NFL experience to date on the PC.
TECHNOLOGY
* Motion captured Hi-Res graphics and animations featuring real NFL players
* Modem and Network Play
* TV-Style Presentation
- John Madden & Patt Summerall call the action
- James Brown in the EA Sports Studios
* Madden University
- Interactive Football Tutorial
- Exclusive Team Scouting Reports
- Illustrated with NFL Films Footage
- Over 1 Hour of Full Motion Video
* Multiple 3-D Camera Angles
* 3-D Rendered Stadiums
* CD-Quality Stadium Sound
* Save Replays
REAL NFL FOOTBALL
* Over 100 Past & Present NFL Teams
* Full Season with Playoffs and Super Bowl
* Over 500 Plays from Madden's Playbook
* General Manager Feature
- Create players at any position
- Player trades
* Over 500 NFL Player Portraits
* Custom Playbooks
* 10 Real NFL Penalties
* Head-to-Head Coaching Challenge
- Strategic Play Calling and Player Substitutions
* Player and Team Stats tracked all season
The Madden football series makes its debut on the 32-bit consoles with Madden NFL 97. Like the PC version, the game moves into the world of polygonal 3D graphics, but has a unique set of modes, teams and options.
The game includes the 30 teams of the 1996 NFL season, the 1996 All-Madden team plus 68 classic teams from NFL history. Playing modes include Exhibition, Season and Tournament. All scheduled games during a season can be either played or simulated. The tournament is for either 8 or 16 players in single elimination mode. The game also includes the 30 team's home stadiums plus one extra arena in Hawaii.
Many features introduced in previous titles are reused here: variable weather (including night games), injuries and substitutions, ten different penalties (all adjustable), two skill levels, a bluffing mode for play calling, color commentary by John Madden, instant replays, and team roster editing with player creation (stats are set from a point pool), trading, releasing and signing of free agents. Player records and season progress can be saved to memory card/backup RAM. A new feature is the possibility to change which team is controlled at any time during a game.
During a game, the stadiums are rendered in polygonal texture-mapped 3D, with only the players, referees and ball as bitmaps. The game allows to choose from eight different camera perspectives, including views from the end zones and sidelines, a diagonal view and a "classic cam" emulating the perspective of earlier titles in the series on Genesis and SNES.