Console: | Sony Playstation 2 |
TV Standard: | NTSC-J |
Country: | Japan |
Developer(s): | Design Factory |
Publisher(s): | Idea Factory |
Release Date: | 2005-06-23 |
Players: | 1 |
Co-op: | No |
ESRB: | E10+ - Everyone 10+ |
Type: | Adventure, Role-Playing |
Fushigi Yuugi Genbu Kaiden is a manga written by Yuu Watase. It premiered in Japan in 2003 in Sho-Comi, moved to an off-shoot magazine, Fushigi Yûgi Perfect World, in 2004. It was serialized sporadically in Monthly Flowers until 2008 when the series went on hiatus until spring 2010, when it began serialization in Rinka magazine. Individual chapters are collected and published in tankobon volumes by Shogakukan with the first volume was in October 2003; the twelfth and final volume was released in Japan in May 2013. A prequel to Watase's Fushigi Yûgi, the series details the creation of "The Universe of the Four Gods" and tells the full story of the Priestess of Genbu.
Idea Factory released the Sony PlayStation 2 video game Fushigi Yuugi Genbu Kaiden Gaiden: Kagami no Miko in Japan on June 22, 2005. The adventure game puts players in the shoes of Mariko Kobayashi, an original character created for the game, who is taken into the Universe of the Four Gods through a mirror. While searching for her friend, Takumi Mochizuki, who was also taken into the mirror, Mariko is aided in her quest by Genbu no Miko and the Genbu Seven.
A limited edition version of the game was released on the same date, containing an art book and a CD of interviews with the game voice actors. A PSP version of the game was released in Japan on September 28, 2006.
Fushigi Yuugi Genbu Kaiden Gaiden - Kagami no Miko: The story simply revolves about Takiko Okuda helping a normal high-school named Kobayashi Mariko along with her warriors to return to her own world after being whisked away into The Universe of the Four gods along with her friend through a mirror.
To be at its core a conversational simulation and an interactive story, the game follows the usual standards, offering little innovation outside the combat system. It is a fairly long game, with the classic replay of these products, which is based on choosing a different male character to approach more to change the story protagonists.
The game is full of simple conversations but a battle system is presented where two shiny spheres rotates around a ring. Locations on the ring indicate the cue points on which to tap in order to trigger a sword strike by one of Mariko's allies. Botch the cues and suffer from missed chances as well as the thunder from retaliatory attacks. The battle can be fought on any of the characters at the player's choice.
There is another important choice given to the player from time to time, and which serves to enhance her relationship with one of the male partners, since it allows her to choose one before the start of each episode of the game. This, together with the other choices the player will make during the game will determine who the player ends up with by linking them more, like typical Japanese Otome games.