Ultimate The collected works

Ultimate The collected works

Console: Sinclair ZX Spectrum
TV Standard: Region Not Set
Developer(s): Ultimate Play The Game
Publisher(s): U.S. Gold Ltd.
Release Date: 1988-01-01
Players: 1
Co-op: No
ESRB: Not Rated
Type: Action

ULTIMATE PLAY THE GAME
THE COLLECTED WORKS

LOADING INSTRUCTIONS

SPECTRUM 48K/128K, +2
CASSETTE

Connect the EAR socket on your Spectrum to the EAR socket
on your recorder and ensure the MIC lead is disconnected.
Ensure cassette is fully rewound and zero your tape counter.
Type LOAD"" and press ENTER. Press PLAY on the tape
recorder. The required program will then load automatically.
Each game is individually loaded so for the second or third game
on each side (as applicable) stop the recorder after the preceeding
game has loaded and switch off the computer. Turn on again
and repeat loading procedure. You may find it worthwhile for
those machines with tape counters to make a note of the counter
reference on the cassette player. For ease we have included
a grid for this purpose.

PSSST[]Lunar Jetman[]

Cookie[]Sabre Wulf[]

Tranz-Am[]Knight Lore[]

Atic Atac[]Alien 8[]

Jetpac[]Nightshade[]

Gunfright[]

NOTE: For Spectrum +2 users - After each game has loaded a
series of 3 consecutive sound bleeps indicate the end of the
program loaded (1st bleep) and the beginning of the next game
to be loaded (3rd bleep). There is a 5 second gap between the
end of the program and the first bleep. Also a 5 second gap
between the 3rd bleep and the start of the next program.

SPECTRUM +3 DISK

Turn on the computer, insert disk, and press ENTER. The game
will load automatically. Refer to menu for running order.

PSSST

All he has to do is figure out which spray kills each insect
outright, as the wrong spray will only stun them momentarily. If
Robbie leaves his plant unattended the insects will swarm all
over it, eat the leaves and the plant will wilt, shrivel back and die.

Little vermin. Leave my plant alone. Oy! My plant's dying. No!
No! Nasty bugs sucking the life from my Thyrgodain Megga
Chrisanthodil, make her shrink, wilt and die. I'll soon put a
stop to their little game, quick Spray-O-This'll sort 'em out.
There! Take that and that! Ha! Ha! Musn't die, mustn't die. It's
got to flower, it must do. It said on the packet "takes between
two and five minutes to grow", it can't be much longer, won't
be long now.

Why! you little .... Quickly get the Super Space Slug Spray and
then the Leech Laser. Quick, quick. Thet breed so fast, can't
hold them back for long. Hurry! Hurry! ..... Arrggg .....

GROWING INSTRUCTIONS

Plant the seeds in good soil, growth can be speeded up by
collecting all compost bags, keeping young shoots free from all
garden pests and by looking after the leaves, which collect
sunlight. Remember, the more leaves the plant has, the faster
it will grow. As the young shoots give off an exotic aroma, the
plant is especially prone to and will in fact attract hoards of
Interstellar Space Slugs, Scuttling Leeches and Menacing
Midges. Use of correct repellants will prevent all of these attacks.
Please note: Only approximately 20% of all plants will blossom
and reveal Robbie's Ultimate dream. Growing time
approximately 2 to 5 minutes.

CONTROLLING YOUR ROBOT

Your robot is fully controllable using either the keyboard or a
joystick.

KEYBOARD CONTROLS
LEFT - Robot will move left by using the 'Q' key on the third row.
RIGHT - Robot will move right by using the 'W' key on the third
row.
UP - Robot will move up using the 'E' key on the third row.
DOWN - Robot will move down using the 'R' key on the third
row.
FIRE - Robot will fire the various spray cans using the 'T' key
on the third row.

LUNAR JETMAN

Desperate to regain the lost minerals, the aliens initialise their
ancient attack mechanisms. All round, huge missile installations
erupt from deep within the bounds of the planet, surrounded by
their own strategic defence stations. Their huge linoleum shelled
missiles glisten in the distant sunlight as the multitronic
warheads Auto-arm and pose for attack.

With no hope of help from the nearby and unaware Earth,
JETMAN has to destroy all of the installations, single-handed
before the imminent destruction of his home planet. Using only
his Hyperglide Moon Rover to carry the strange equipment and
supply Bridging units, with any other equipment he can find to
complete his mission.

PITY HE CANT FIND THE OPERATION MANUALS!

CONTROLLING YOUR JETMAN

Your JETMAN is fully controllable using either the keyboard or
joystick and keyboard combined.

KEYBOARD CONTROLS
LEFT - JETMAN will fly, walk or drive left using the keys X, N.
RIGHT - JETMAN will fly, walk or drive right using the keys C, M.
FIRE - Any key on the second row may be used to fire Quad
Photon Laser Phaser, rapid fire can be obtained by continuous
hold of the fire key, e.g. A, S, D, F, etc.
THRUST - Any key on the third row van be used to thrust
JETMANS Hydrovac JET PAC, e.g. Q, W, E, R, etc.
PAUSE - The whole game can be paused by using the O key.
PICK UP/DROP JETMAN can pick up or drop a piece of
equipment using either the Z or SYMBOL SHIFT keys.
ENTER/EXIT JETMAN can enter or exit a piece of equipment,
i.e. the Hyperglide Moon Rover using the CAP SHIFT or BREAK
keys.
HOVER Any key on the numbers row, from 1 to 9 can be used
to hover JETMAN whilst in flight without the need for thrust,
e.g. 1, 2, 3, 4, etc.

JOYSTICK CONTROLS
JETMAN can be controlled using either the Kempston or Cursor
controlled joysticks by replacing the Left, Right, Thrust, Hover
and Fire commands.

SCORE LINE
The Score Line displays:
One and two player scores
One and two player lives Left
Highest score obtained

Various game options are available including:
Joystick and keyboard combined/keyboard select 1 or 2 player
options, upon the start of the game.

ATIC ATAC

THE CASTLE
Now that you have been trapped in the evil haunted Castle, your
object is to find the hidden Golden Key of A.C.G. and escape via your
only exit, the Main Doors.

The Castle consists of 5 floors, including the 'Atic' and the
caverns, which contain countless rooms. Within the many rooms
you may find furniture, food, drink, objects, Ghosts, Ghouls
and Monsters. Eat and drink sparingly so that you do not deplete
your food supply. Collect and utilise any objects you find to your
best advantage, be wary of slamming doors and working
trapdoors which will try to trap you and avoid contact with all
the Ghouls and Monsters, as each of these will use their best
endeavours to hamper your search.

YOUR WARRIOR
Each of the characters, Knight, Surf and Wizard, are armed with
their own specific weapons, individual movement type and use
of one set of secret passages, unbeknown to the others.

CONTROLLING YOUR WARRIOR
KEYBOARD CONTROLS
LEFT - Your warrior will move left using the Q key.
RIGHT - Your warrior will move right using the W key.
DOWN - Your warrior will move down by using the E key.
UP - Your warrior will move up by using the R key.
FIRE - Your warrior will use his weapon when the T key is
pressed.
PICK UP/DROP - Your warrior can pick up or drop an object using
the Z or SYMBOL SHIFT keys.
PAUSE - The whole game can be paused using the CAPS SHIFT or
SPACE keys.

JOYSTICK CONTROLS
Your warrior can be controlled using either the Kempston or
Cursor controlled joysticks by replacing the Left, Right, Up,
Down and Fire commands.

TRANZ-AM

Possessed for too long by the 'Deadly Black Turbos', the 8 cups
remain hidden throughout the land, their strange inscriptions
long since forgotten and their locations reverently protected.
Your Chance ... A Super Blown Red Racer equipped with
technology far advanced. A last chance with a weapon, whose
power far surpasses any Black Turbo. One press and a massive
engine thinders into life, the shrill rumble from the exhausts
and the hypnotic whirr beckon the Deadly Black Turbos. The
noise reaches crescendo and in one sudden lurch the Red Racer
spits forward across the land at incredible speed, in the last great
battle of your life.

Use your skill to outwit and crash the Deadly Black Turbos and
the instruments to locate and collect the 8 Great Cups of
Ultimate before you run out of fuel.

CONTROLLING YOUR RED RACER

KEYBOARD CONTROLS
TURN ANTICLOCKWISE - using the following keys, Z, C, B, M.
TURN CLOCKWISE - using the following keys, X, V, N, SYMBOL
SHIFT.
BRAKE - using any key on the second row, e.g. A, S, D, F etc.
ACCELERATOR - using any key on the third row e.g. Q, W, E,
R, etc.
PAUSE - the game by using the CAPS SHIFT key.

JOYSTICK CONTROLS
TRANZ-AM can be controlled using Kempston Competition-Pro
Joysticks.

JET PAC

But! as you don't often get the chance of a free trip across the
Galaxy, and space travel is, oh, so expensive, now is your chance
to get rich! You might as well just stop off on several planets
on your journey, collect the odd sack of precious gems, elements
or gold, and take them back with you.

SOUNDS SIMPLE DOESN'T IT!

But! before you go and make yourself the richest person in the
whole Universe, you must remember to refuel your Spaceship,
every time you land on a planet, with 6 fuel pods. Any other
goodies you collect are yours to keep. Upon landing, you will
find yourself equipped with the very latest Hydrovac JET PAC,
which can automatically air lift almost any rocket stage, fuel pod
or valuables, you care to land upon, and release them over the
rocket ship base, plus the megga powerful Quad Photon Laser
Phasers, to blast any nasty, mean, little aliens who might object
to your visit.

And my! do those aliens get upset when you collect all of their
valuables, and sneak off, without so much as a by-your-leave.

CONTROLLING YOUR JETMAN

Your Jet Man is fully controllable using either the keyboard or
a joystick.

KEYBOARD CONTROLS
LEFT - Jet Man will fly or walk left using alternative keys on the
bottom row, e.g. Z, C, B, M.
RIGHT - Jet Man will fly or walk right using alternative keys on
the bottom row, e.g. X, V, N, SYMBOL SHIFT.
FIRE - Any key on the second row may be used to fire the Quad
Photon Laser Phaser, e.g. A, S, D, F, etc.
TRUST - any key on the third row can be used to thrust Jet
Man's Hydrovac JET PAC e.g. Q, W, E, R, etc.
HOVER - Any key on the numbers row can be used to hover
Jet Man whilst in flight without the need for thrust, e.g. 1, 2, 3,
4, etc.

JOYSTICK CONTROLS
Jet Man can be controlled using the KEMPSTON Competition-
Pro Joysticks.

SCORE LINE
The Score Line displays:
One and two player scores
One and two player lives left
Highest score obtained

Various game options are available including Joystick/Keyboard
select and 1 or 2 player options, upon start of game.

ALIEN 8

The planet's final end draws near as the last, most vital piece of
equipment is loaded aboard, activated, and the hatchways
closed. The ULTIMATE evolution ALIEN 8 cybot whirrs into an
artificial cybernetic rush of intelligence. All hatchways are sealed,
as the starship prepares for its long uniterrupted journey into
the inky void of space.

THE JOURNEY

Aeons pass and still the ALIEN 8 unit is functioning perfectly,
gliding swiftly and silently around on multi-sealed-thermotion
bearings in waxolight shrouds. The very pinnacle of robotic
development from a now long dead planet, on its immense task
of keeping the cryogenically immersed cryonaughts activated by
preserving and maintaining their life support systems and
waiting .....

The long journey is near completion as the central computer
alerts you to the nearing of the predestined solar system. The dust
of aeons lies heavy on the ageing data banks of the central
computing core, tired from centuries of repetitive computing
and re-computing, at last activating the final sequential landing
operations.

The craft begins its final slowing sequence several hundred light
years from the destined planet and as, almost immediately the
starship slows to sub-hyper-warp speeds, is open to attack.

All the starship main defence systems have remained
unactivated, as the reverse polarity negative-ion thrusters battle
and strain to halt the enormous bulk of the ship.

The main computer reports Alien penetration in almost all areas
of the ship and all life support systems have become damaged
and deactivated. All cryogenic systems must be reactivated
before autophase thrusting systems manoeuvre the ship into its
semi-cyclic planetary orbit, at 0 light years from the planet.

Your programming insists that you complete the mission and
restore all cryogenic life support systems to operation.

INSTRUCTION MANUAL

THE STARSHIP
A. The starship is at risk to Alien intrusion at lower than
hyper-warp speeds. As lesser beings have not yet developed
the mental ability to contemplate travel at this speed,
hyper-warp is relatively safe and untroubled.
Once the starship's speed falls below hyper-warp speed,
upon its approach, at several hundred light years from the
planet, it will become vulnerable to attack and Alien intrusion.

B. Once the starship has slowed down into sub/hyper-warp
speeds, and enters semi-cylic orbit the ship will not have
enough fuel to enable a recovery to be made.

C. The starship is equipped with indestructable multi-control
directional robodroids.

ALIEN 8 PROGRAMMING

A. All cryonaughts must remain activated.

B. Locate and recover all thermolec valves and ALIEN 8
replacement packs.

C. Ensure all thermolec valves are in correct socket, to ensure
continuing activation.

D. Locate and activate all cryogenic chambers.

E. All cryonaughts must remain activated prior to the planet
being reached, for them to effect the final landing sequence.

F. You have been issued with 5 initial replacement packs, other
packs may be located throughout the starship. These will
prolong your existence upon damage by collisions etc.

CONTROLLING YOUR ROBOT

KEYBOARD CONTROLS
LEFT - Alien 8 will turn left using the Z, C, B and M keys.
RIGHT - Alien 8 will turn right using the X, V, N and SYMBOL
SHIFT keys.
MOVE FORWARD - Alien 8 will move forward using any key on
the second row, A, S, D, F etc.
JUMP - Alien 8 will jump using any key on the third row e.g.
Q, W, E, R, etc.
PICK UP/DROP - Alien 8 can pick up or drop any object using
the 1 - 0 keys.
PAUSE - The whole game can be paused by using the CAPS
SHIFT or SPACE/BREAK keys.

JOYSTICK CONTROLS
Alien 8 can be fully controlled by using the KEMPSTON
INTERFACE, CURSOR CONTROLLED INTERFACE or the
SINCLAIR INTERFACE II and joystick, be replacing the LEFT,
RIGHT, FORWARD, JUMP and PICK UP/DROP commands.

SABRE WULF

Darker and darker, deeper and deeper. It is the end that I fear,
of this untrodden voyage ... to where I do not know ...
AARRRGGGG ... THUDDD.

THE WARNING

THY PATH IS LONG SO TREAD WITH CARE
BEWARE THE WULF AND PASS HIS LAIR
DANGER THREATENS ALL AROUND
SO TAKE YE FROM THIS HIDDEN MOUND
TO FREE THEE FROM THIS SUNKEN GATE
BY WAY OF CAVE OR MEET THY FATE
AN AMULET TO SEEK THY WILL
'TWAS SPLIT BY QUAD AND HIDDEN STILL
PASS THE KEEPER WROUGHT WITH HATE
TO GAIN AN ENTRANCE TO THE GATE
THE PIECES LOST MUST THEE AMAS
FOR IF NO CHARM THEN NON SHALL PASS.

THE EXPLORATION

I edge through the shady mounded clearing and on through the
dense thickets of hot house rain forest undergrowth, of sorts I
cannot tell, and wait ... and listen ... Distant rumblings of heavy
feet crashing, large animals leap from the damp green stubble,
to fight and kill. I stay hidden ... The rumblings grow louder and
louder, as a huge Goliath animal crashes past, horns swiping
and tail lashing, still I hide as its thunderous noise dies away.

All was clear as I leapt over the clumps and onto the well trodden
pathway, its deep ruts and prints reveal the multitude of life
forms inhabiting this hollow. Danger threatens so I should move
quickly ... but Where???

THE EXPEDITION

Wide eyed, I stare, as the dense surroundings reveal their hidden
secrets ... Strange food orchids suddenly bloom, their staining
toxins, strong on the air, then, in an instant, are gone. Hunters,
killers, vampire bats and huge beasts spring forth from the very
ground, swimming, slithering, diving and crawling ... I must hide
... Stay safe ... With weapon strong and cunning nature, I will
survive ...

CONTROLLING YOUR EXPLORER

KEYBOARD CONTROLS
LEFT - Your Explorer will move left using the Q key.
RIGHT - Your Explorer will move right using the W key.
DOWN - Your Explorer will move down using the E key.
UP - Your Explorer will move up using the R key.
STAB/SWORD FIGHT - Your Explorer will fight using the T key.
PAUSE - The whole game can be paused by using the CAPS
SHIFT or SPACE/BREAK key.

JOYSTICK CONTROLS
Your Explorer can be fully controlled by using the KEMPSTON
INTERFACE, CURSOR CONTROLLED INTERFACE or the
SINCLAIR INTERFACE II and joystick by replacing the LEFT,
RIGHT, UP, DOWN and STAB/SWORD FIGHT commands.
PICK UP - Your Explorer will automatically collect any useful
objects required by passing over them.

NIGHTSHADE

THE LOST VALLEY

Somewhere between the purple mountains, and the seas of the
Seven Islands, lies a hidden valley, a land that time has not
touched.

All remained peacful and tranquil until darkness descended
upon the land, light and freedom were banished from its homely
hills and the evil seed set.

Death and hunger spread, and all who remained within the walls
of the village became stricken or hag ridden with haunted evil.
All who had deserted the village sought refuge elsewhere. The
village was now in complete control by darkness.

THE PLAGUES

The remaining people, weak and afflicted were unable to leave
and soon became enveloped by the victorious evil force,
transmutted by some terrible disease into the most hideously
foul creatures. They wander their once peaceful village,
producing deadly plagues, and fall fouls, to enslave anyone who
dares trespass into the village, to try to defeat the evil overlord.

THE STORY TELLER

Many years had passed since the village became over-run, and
soon the knowledge of the village slipped into legend.

Songs were sung and tales were told of brave adventurers who
ventured into the valley to find and destroy the evil force and
never to return, of the riches that could be gained from the
successful adventure, and the evil which lay in wait for anyone
who dared to set foot in the evil enchanted NIGHTSHADE
village.

The old story teller's eyes widen into fiery gems as he recalls
and re-lives the tale of battle with the force of evil at work in the
NIGHTSHADE village.

"Tales of ghosts and mad monks enslaved by evil forces to do
their bidding and of plagues and foul demons let loose on
the village. Even death itself was imprisoned within the village
of NIGHTSHADE as an un-invited guest of the evil one."

The old man continues:
"Skeletons with rotting flesh dripping with the blood of the long
dead, waiting, prowling the now empty village for live prey."

"Hideous demons" he croaks, "and terrible ailments and spells
waiting to absorb any who dares anger the evil force. Lift
the darkness and the Kingdom of NIGHTSHADE shall be yours
forever."

The old man slumps back exhausted into the tall carved wooden
chair. You extract as much information as you possibly can from
him, but he can tell you little more than where to find the village.

You set off down the valley and enter the forbidden
NIGHTSHADE village.

This story is continued by playing the most Advanced Home
Computer Action Adventure simulation.

FARE THEE WELL.

CONTROLLING YOUR ADVENTURER

LEFT - Your Adventurer will turn left using the X, V or N keys.
RIGHT - Your Adventurer will turn right using the C, B or M keys.
MOVE FORWARD - Your Adventurer will move forward using
the A, S, D, F or G keys etc.
PAUSE - The whole game can be continuously paused using
the CAPS SHIFT or BREAK SPACE keys.
FIRE - Your Adventurer will fire his antibodies using the Q, W,
E, R or T keys.

JOYSTICK CONTROLS
Your Adventurer can be fully controlled by using the KEMPSTON
INTERFACE, CURSOR CONTROL INTERFACE or the
SINCLAIR INTERFACE II or any JOYSTICK by replacing the
LEFT, RIGHT, UP, DOWN and FIRE controls.

GUNFRIGHT

THE GOVERN0R OF BLACK ROCK

How'de Pardners
NOW Y'ALL LISTEN UP. Seems we got ourselves a new Sheriff
in town, reckons he gonna clear the town of the meanest and
fastest Gun Totin' Bunch of Rootin' Tootin' Gun Slingers which
ever did hit the Wild West, goes by the name of Sheriff
Quickdraw. Yes Siree.

Meanwhile in the Sheriff's Office ...

...... TELEGRAM ......
WHOLE LODA BADDIES A WHOOPIN' AND A WAILIN'
HEADING STRAIGHT FER TOWN
LOCK UP YER HOUSES
BAR UP YER SHOPS
AND WAIT FOR THE SHERIFF TO CLEAR
OUT THE MOBS .... END.

Sheriff Quickdraw springs into action and within the blink of an
eye, is away on his trusty steed Panto.

"Wha, eye jus' git on ma Horsey, rustle up thim thar Bunch of
no good trouble Roosters and raad thim straight out a' Town,
No Messin'.

Acomin' in here, a wailin', a hollerin', a yellin', a robbin'
an a shootin' aller these here fine friendly Town Kinsfolk.

Ah gotta git sime er that nee-or-mality restored to this here
lil'ole Town.

An' ah bes' get ready beefer thim Gunslingers arrive, an ain't
nobody gonna stand in ma way, Nooo Sir.

Ahh just gonna git ma somma that amm-une-nee-shon an a'hm
ready for thim baddies, as soon as they's hit town, Wha eye might
even make ma self rich with alla thim big fat rewards on offer."

Dang Nabbit, go git thim villans, Sheriff Quickdraw.

GUNFRIGHT LAW BOOK
1. Your Super-Slung Six Shot Slinger will re-load as soon as
the chamber is empty.
2. Prices of Bullets may vary during your Term of Office at
Black Rock. You will have to pay the going rate at the time
of re-loading.
3. During Gun fighting, should any of the townsfolk be
inadvertantly shot by either Yourself or the Baddies, then
the Sheriff will have to pay the consequences.
4. Salary must be collected to provide funds to buy further
ammunition.
5. Bandits may be shot on sight, but Hardened Wanted
Criminals and Gunfighters will want to fight the fast draw
way.
6. The Townsfolk will point the way to the nearest Baddie.
7. Sheriff's Horse Panto must be used to make chase, for any
Fast Moving Horse Mounted Bandits.
8. Rewards can be collected for any Baddies successfully
apprehended, during Gunfighting.
9. Special Bonuses are available for complete Gangs
successfully brought to Justice.
10. When in fast Draw Combat, beware of Hardened and Fast
Draw Criminals, the likes of Quick Draw McGraw, fastest
Gun in the West.
11. Read your Telegram wires and stay in touch with the rest
of the Town.

GUNFRIGHT KEYBOARD CONTROLS

GUNFRIGHT MODE
LEFT - Sheriff Quickdraw will Rotate Left using the X, V or N keys.
RIGHT - Sheriff Quickdraw will Rotate Right using the C, B or
M keys.
WALK - Sheriff Quickdraw will Walk Forward using the A, S, D
and F keys.
DRAW/FIRE - Sheriff Quickdraw will Draw/Fire using the 1 - 0
keys.
PAUSE - The whole game can be continuously paused using
the CAPS SHIFT or BREAK SPACE keys.
CHANGE VIEW - You can change the angle of view using the
Z and SYMBOL SHIFT keys.

FAST DRAW MODE
LEFT - Sheriff Quickdraw will Move Left using the X, V or N keys.
RIGHT - Sheriff Quickdraw will Move Right using the C, B
or M keys.
UP - Sheriff Quickdraw will Move Up using the Q, W, E, R, T
row etc.
DOWN - Sheriff Quickdraw will Move Down using the A, S, F,
D, G row etc.
FIRE - Sheriff Quickdraw will Fire using the 0-9 keys.
PAUSE - The whole game can be continuously paused using
the CAPS SHIFT or BREAK SPACE keys.

JOYSTICK CONTROLS
Your adventurer can be fully controlled by using the KEMPSTON
INTERFACE, CURSOR CONTROL INTERFACE or the
SINCLAIR INTERFACE II any JOYSTICK by replacing the LEFT,
RIGHT, UP, DOWN and FIRE controls.

KNIGHT LORE

THE WEREWULF

My journey's end is near, as the last few ebbs of daylight dance
fleetingly in the cooling twilight, and then suddenly dart off to
chase the red sinking sun. Behind me I feel night's dark icy
fingers slither up long looming shadows, hiding behind large
mounds and boulders, watching my every mood ... silently
waiting ....

For days I have journeyed from the realms of the old jungle wulf
to 'KNIGHT LORE' castle to seek the old dying Wizard and ask
for his help to free me from this deathly curse ... For countless
nights I have slept chained to trees to keep my deathly curse at
bay, but now I am here ....

My footsteps echo around the damp mossy walls of the large
chamber, as I enter through the open main gateway, colossal
doors judder open in an untouched groaning symphony,
beckoning me forward on my quest.

I sense the old Wizard's gaze playing upon me, encapsulated
within the labyrinth of traps and tests, to keep out all but the
most persistent of unwanted quests who seek an audience with
the great wizard MELKHIOR.

Suddenly a cool blue mist starts to ebb forth from the cracks in
the ancient stone-work. As it does so it begins to take form and
become a powerful swimming swirling vortex of energy,

Over all the noise can be heard the chanting and singing of
long forgotten tunes all sung in a blur of forgetfulness.

THE MIST TUNES

The Wizards older now than all
His help you seek within this wall
For forty days your quest may last
Locate the potion make it fast
This hideous spell upon your soul
To lose its hold must be your goal
Beware, the traps from here begin
The cauldron tells what must go in
To break the curse and make the spell
To save yourself and make you well

The mist suddenly ceases its action and dissipates as quickly as
it came. I drop to the floor and with full knowledge of the old
Wizard I begin my quest.

Dimly lit tortches light the massive stone walls, their tired
flickering flames never seeming to penetrate the inky darkness
for more than a few feet ...

Crystalline Merkyls, hideous Hobgoblins, stand frozen on huge
monoliths, glittering in the cool trembling moonlight.
Encapsulated by the old wizard long ago, they await their fate
in an un-ending task of defence, silent and stoney.

This is to be their everlasting fate as guardians of KNIGHT LORE
castle, until the ultimate death of the old sorcerer ....

The moon has risen quickly and in the fulless of its cool blue
light, I become a Werewulf ...

My fate is now all too clear, I have but forty days and forty nights
to find the old Wizard and seek his help and magical instruction,
before my tourmented soul becomes forever a Werewulf.

CONTROLLING YOUR ADVENTURER

KEYBOARD CONTROLS
LEFT - Your Adventurer will turn left using the Z, C, B and M
keys.
RIGHT - Your Adventurer will turn right using the X, V, N and
SYMBOL SHIFT keys.
MOVE FORWARD - Your Adventurer will move forward using
any key on the second row e.g. A, S, D, F, etc.
JUMP - Your Adventurer will jump using any key on the third
row Q,W,E,R, etc.
PICK UP/DROP - Your Adventurer can pick up or drop an object
using the 1 - 0 keys.
PAUSE - The whole game can be paused by using the CAPS SHIFT
or SPACE/BREAK keys.

JOYSTICK CONTROLS
Your Adventurer can be fully controlled by using the KEMPSTON
INTERFACE, CURSOR CONTROLLED INTERFACE or the
SINCLAIR INTERFACE II and joystick, by replacing the LEFT,
RIGHT, FORWARD, JUMP and PICK UP/DROP commands.

COOKIE

Charlie the Chef, keeps all the ingredients locked away in the
pantry, only letting them out when he wants to cook them!

Now this makes them jolly uspset, let me tell you.,

So! As soon as they can, the ingredients dash out of the pantry
dragging all the sorts of nasties found in the bottom of drawers
and cupboards, with them, to escape and run wild.

Poor old Charlie! he has to daze the ingredients with his flour
bombs and knock them into the mixing bowl, because if they
go into the dustbins they will be eaten by the bin monster, who
doesn't care one little bit where he throws any of his rubbish.

Should any rubbish or nasties get into the cake mix then
the "ingredients needed" counter will change, and Charlie will have
to work quicker and faster if he's going to bake his cake.

CONTROLLING CHARLIE CHEF

KEYBOARD CONTROLS
LEFT Charlie will move left by using the Q key.
RIGHT Charlie will move right by using the W key.
DOWN Charlie will move down by using the E key.
UP Charlie will move up by using the R key.
FIRE Charlie will throw flour bags when the T key is pressed.
PAUSE the game by using the CAP SHIFT key.

JOYSTICK CONTROLS
COOKIE can be controlled using either Kempston or Protek/
cursor controlled joysticks by selecting the correct mode.

This compilation (c) 1988 ULTIMATE PLAY THE GAME. All rights
reserved worldwide.
All software, graphics and audio visual by ULTIMATE PLAY THE
GAME. Trade name of Ashby Computers and Graphics Limited.
Copyright subsists on this program. Unauthorised copying,
lending or resale by any means strictly prohimited.