Console: | Sinclair ZX Spectrum |
TV Standard: | Region Not Set |
Publisher(s): | CRL Group PLC |
Release Date: | 1984-10-16 |
Co-op: | No |
The Earth has been invaded by the Martians. Having studied our planet
they have landed and prepared themselves to colonise it. All is swept
before them by their mighty technology and savage Heat-Ray. Huge
Fighting Machines stride across the countryside, bringing chaos and
death as they pass. The Martian Red Weed takes hold and begins to
change the very nature of the land. Handling Machines feed by
capturing people, draining their blood and injecting it into their own
veins.
You leave your home in search of Carrie, the girl you love, and travel
through the Home Counties and the deserted streets of London. You must
conserve your energies as there are testing times ahead. Every Martian
has a life of its own and all of the events will eventually affect
you, even if they happen far away.
Your strength and state of mind will be affected by everything around
you and one shock too many could push you over the brink. As time
passes the landscape becomes more alien. Red Weed, the vegetation
which gives Mars its red appearance, takes root on Earth. Like a slimy
red animal it creeps and crawls across the land with living scarlet
feelers that ensnare its prey and holds on until it dies of
starvation. You can pull free, but it will sap your energy.
The Earth belongs to the Martians. Hope is all that drives you on.
Your object is to discover the six locations during the six playing
days. Each location must be visited in correct sequence and on the
right day in order to reach the Martian encampment on the seventh and
so complete the game.
To aid you the special locations to be visited are featured in their
correct order in Jeff Wayne's Musical Version of "The War of The
Worlds" [see Note]. Musical phrases also from the recording will help
you on your journey.