Console: | Sinclair ZX Spectrum |
TV Standard: | Region Not Set |
Publisher(s): | Automata UK |
Release Date: | 1984-09-11 |
Players: | 1 |
Co-op: | No |
THE STORY SO FAR... Once, long ago, the PiMan
was a pillar of moral society: a sober, righteous, boring
little prude. "PIMANIA" and "GROUCHO" changed
all that, as the PiMan shot to international stardom.
Today he is a right little cult. But it has all been too
much too fast. Yes folks, the PiMan is on skid row.
He's hitting the bottle, weaving from pub to pub,
causing havoc, mayhem and mess on the floor. Right
now, our hero is totally PI-EYED. How many pints
will he drink before he runs out of points. When you
have loaded the program into your computer, listen
to the heart - rending message of the FREE HIT
RECORD on the flipside of this cassette.
LOAD ""
use KEMPSTON JOYSTICK or your cursor keys to
steer the PiMan. Help him weave through the traffic
on his way to the pub. 10 POINTS are lost if he annoys
a motorist. The PiMan can wander through the door of
any of the buildings on the street, and make a
nuisance of himself, or he can slake his terrible thirst
in one of the PiLand ale houses. Treading on a packet
of crisps will lose 100 POINTS, and so will slipping
in beer slops, although the PiMan may refuse to tread
in certain substances. If he jogs a drinker, or stumbles
into pub furniture, the Pi Man will bounce about a bit,
depending on how much he has poured down his
throat, losing 10 POINTS a bounce. Downing a pint
at the bar will increase his intake score, and lose him
a further 100 POINTS. And, tragically but true, the
PiMan can never leave any pub before he has drunk
every single pint on the bar. Ho hum. Watch out for
his continuing adventures. Hic.