Console: | Sinclair ZX Spectrum |
TV Standard: | Region Not Set |
Developer(s): | Andrew P. Deakin, Ivan Horn |
Publisher(s): | Firebird Software Ltd. |
Release Date: | 1986-01-01 |
Players: | 1 |
Co-op: | No |
Type: | Adventure, Strategy |
Rock Carrington one of those guys you just can't stand at parties. Young,handsome, and in line to inherit a fortune from his eccentric and recently deceased uncle, Professor Maxbillion III.
Fancy free, and never having done a day's honest work in his life, Rock has been enjoying the life of the idle rich on the strength of his impending inheritance. But at last, the creditors are closing in and Rock has actually got to go into the prof's home and get his hands on the readies.
This is where the trouble starts. The old professor was incredibly mean - and rather devious. To see whether Rock is worthy of the lolly, Maxbillion laid a series of traps for his unsuspecting nephew.
The maze that comprises the mansion and its grounds consists of a series of rooms, viewed from the side. Rock ambles about this, picking up objects. Pressing fire brings up a screen containing eight icons: Quit; Abort; Pick up; Drop; Use; Pause and Return to the game. Accessing the object handling icons brings up a further screen showing the objects carried.
After the initial trap, where our hero stands a chance of being gassed, it is a question of collecting and using pieces of equipment to gain entrance to parts of the maze that are initially inaccessible. Rampant robots and man-eating plants have to be evaded. Energy and time are in short supply, although some objects replenish energy.
The final aim is to find a video tape which shows where the money is hidden. The clue to its location lies in a painting hanging in the house, and sections of the painting are obtained for solving certain key puzzles.