Hummer House of Horror

Hummer House of Horror

Console: Sinclair ZX Spectrum
TV Standard: Region Not Set
Publisher(s): Lasersound Ltd
Release Date: 1983-06-06
Co-op: No

Trouble is my business but some

trouble is best left alone. I'd had a hard

day and was enjoying the prospect of a

lazy evening when fate dealt me a hand

that left me wondering about my

sanity. It started as I was walking

home. I'd been strolling along for

about twenty minutes when a long

chilling scream came at me out of the

cold night air. It was the sort of scream

that dripped terror. A frightened

woman's scream. It seemed to be

coming from an old house set back a

little from the road. It was a big and

spooky house. I raced up to the door

and knocked impatiently. There was

no answer. I tried the door and found

that it opened with a sinister creak.

Suddenly I was in a room, a strange

room. The sweat beaded on my fore-

head and my heart beat like a beserk

steam hammer. The place was alive

with evil and a feeling of being

watched made me shudder. I wanted to

leave but the thought of the trapped

woman wouldn't let me. I looked

around the room it was bare save two

items, a lantern and a piece of rope. I

grabbed the lantern and went into the

next room. I don't know where he

came from but he was tough and

fought like a tiger. We struggled and

fell, I hit him as hard as I could. I was

fighting for my life. He stopped

moving. What was happening? Had I

entered a living nightmare? Then it

struck me, the game had only just

begun.

Aim of the Game

The aim of the game is to try and get to the

room in an old house where a maiden is being

held captive. The house consists of four floors

cellars, ground floor, 1st floor and attic. In

the house are lots of creatures, some of which

can be friendly, while others are not. Also in

the house are objects, of which some are

needed to progres, while others are of no use.

To make the game even better is a real-time

clock - the player has only 1 hour to reach the

maiden! This clock is shown on the screen at

all times, when in a room.

Another factor apart from time that the

player has to take into account is strength.

The player only has 1000 units to start off

with and loses some every time he moves. But

strength can be gained by dropping objects, or

gambling some of his strength in a fight with a

creature.

For the unwary are traps - some of which can

be gotten out of (if the right objects are being

carried), and some which are instantly fatal.

There are approximately 15 rooms per floor

and most rooms have a creature and an object

But going up or down isn't easy.

Note: There are more surprises in store, but

to tell you more would ruin the game.

Playing the Game

The computer includes

"L" or "C" at the

bottom of the screen

when it wants a

command. To find out

SOME of the words in

its vocabulary type

"HELP". If your stuck

at a point in the game,

type "HINT". Note:

Hants can be helpful or

downright unhelpful!

IMPORTANT:

Commands must be

typed in block letters.

Use CAPS LOCK.

Commands must be un-

ambigious. You can

type either for example

GO NORTH or GN or

PLEASE OLD BUDDY

GO IF THOU WOULD

NORTH. But for the

example, GET OBJECT

you can't type G O

because GET is after

GO in the verb table;

but you can type GE O.

But the best thing to do

is experiment.