Console: | Sinclair ZX Spectrum |
TV Standard: | Region Not Set |
Publisher(s): | Lasersound Ltd |
Release Date: | 1983-06-06 |
Co-op: | No |
Trouble is my business but some
trouble is best left alone. I'd had a hard
day and was enjoying the prospect of a
lazy evening when fate dealt me a hand
that left me wondering about my
sanity. It started as I was walking
home. I'd been strolling along for
about twenty minutes when a long
chilling scream came at me out of the
cold night air. It was the sort of scream
that dripped terror. A frightened
woman's scream. It seemed to be
coming from an old house set back a
little from the road. It was a big and
spooky house. I raced up to the door
and knocked impatiently. There was
no answer. I tried the door and found
that it opened with a sinister creak.
Suddenly I was in a room, a strange
room. The sweat beaded on my fore-
head and my heart beat like a beserk
steam hammer. The place was alive
with evil and a feeling of being
watched made me shudder. I wanted to
leave but the thought of the trapped
woman wouldn't let me. I looked
around the room it was bare save two
items, a lantern and a piece of rope. I
grabbed the lantern and went into the
next room. I don't know where he
came from but he was tough and
fought like a tiger. We struggled and
fell, I hit him as hard as I could. I was
fighting for my life. He stopped
moving. What was happening? Had I
entered a living nightmare? Then it
struck me, the game had only just
begun.
Aim of the Game
The aim of the game is to try and get to the
room in an old house where a maiden is being
held captive. The house consists of four floors
cellars, ground floor, 1st floor and attic. In
the house are lots of creatures, some of which
can be friendly, while others are not. Also in
the house are objects, of which some are
needed to progres, while others are of no use.
To make the game even better is a real-time
clock - the player has only 1 hour to reach the
maiden! This clock is shown on the screen at
all times, when in a room.
Another factor apart from time that the
player has to take into account is strength.
The player only has 1000 units to start off
with and loses some every time he moves. But
strength can be gained by dropping objects, or
gambling some of his strength in a fight with a
creature.
For the unwary are traps - some of which can
be gotten out of (if the right objects are being
carried), and some which are instantly fatal.
There are approximately 15 rooms per floor
and most rooms have a creature and an object
But going up or down isn't easy.
Note: There are more surprises in store, but
to tell you more would ruin the game.
Playing the Game
The computer includes
"L" or "C" at the
bottom of the screen
when it wants a
command. To find out
SOME of the words in
its vocabulary type
"HELP". If your stuck
at a point in the game,
type "HINT". Note:
Hants can be helpful or
downright unhelpful!
IMPORTANT:
Commands must be
typed in block letters.
Use CAPS LOCK.
Commands must be un-
ambigious. You can
type either for example
GO NORTH or GN or
PLEASE OLD BUDDY
GO IF THOU WOULD
NORTH. But for the
example, GET OBJECT
you can't type G O
because GET is after
GO in the verb table;
but you can type GE O.
But the best thing to do
is experiment.