F.A. Cup Football

F.A. Cup Football

Console: Sinclair ZX Spectrum
TV Standard: Region Not Set
Publisher(s): Virgin Games, Ltd.
Release Date: 1986-05-14
Players: 1
Co-op: No

For the first time the Football Association has given full endorsement to a
computer game.

Sportswriter Tony Williams has teamed with Virgin Games to produce the most
realistic football simulation yet. It is based on true F.A. Cup form as you
will see from the realistic results this game produces.

By a combination of strategic decisions and good management you can lead
your 10 teams to success. You can choose a local non-league team to be one
of your 10, and with the help of in-built "Giant-killers", you may even
achive a deam cup run!

Become Manager to 10 teams of your choice in this exciting simulation of the
F.A. CUP Competition. Begin in the first round or alternately go straight
into the third round to face the might of the First and Second division
clubs and battle to the CUP FINAL.

Authentic Cup Draws present cup ties in which real life form decides the
winners; however you could just turn the tables and provide a result by
making some tough managerial decisions and by a shrewd choice of tactics.
You never know; your team may just be the next GIANT KILLERS.

All League Clubs in the competition have a home and away rating decided by:

- Their best performance in the competition.
- Their performances in the last ten years.
- Their past five home F.A. Cup results.
- Their past five away F.A. Cup results and their estimated away following:

These factors are also used for the Non-League clubs.

Playing the Game
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Start by typing the number of players (from 1-8); the computer also plays.
Each player must type in two initials to identify him or her. Each player
may then choose to add a team by typing in the name (DEL key corrects
mistakes). Now select the 10 teams you wish to Manage. There are 124 teams,
to see more teams press X. To select a team type in the number if it is
listed under (if 12 or under press ENTER). You may choose to "Pass" at any
stage, this means the computer will choose your remaining teams for you. The
box in the top will remind you whose turn it is. Next you can choose to
begin in Round 3, some of your teams will have been defeated in the first
two rounds.

The next section is the Draw. The Red screen displays all that round's
matches, your initials are displayed after your team. The game goes straight
into Tactic Selection. You can choose A (defensive), B (balanced) or C
(attacking).

The State of Play screen shows the Round's matches in progress, pressing X
will show more matches. There is a clock in the upper left of the screen.
Pressing the Spacebar will speed up the play and the goals will be updated
when you release the Spacebar. The game will stop at full-time (there is
no extra time) for you to study the results. Press Q to continue.

In the first three rounds play is uninterrupted, but by Round Four you must
rethink your tactics at half-time. You can choose new tactics but they will
not be printed on the screen, so the other players will not find out. In
Round Five you must answer a question to test your managerial experience,
and you will have to decide if you need to make substitutes at 3/4 time.
These tests of your managerial expertise increase in the remaining three
rounds.