Dynamite Dux

Dynamite Dux

Console: Sinclair ZX Spectrum
TV Standard: Region Not Set
Developer(s): Activision
Publisher(s): MCM Software
Release Date: 1989-01-02
Players: 1
Co-op: No
ESRB: Not Rated
Type: Action

When little Lucy is stolen by the terrible Achacha her two friends
BIN and PIN really do get angry! They are determined to get her
back. You can help either BIN or PIN take on many different types
of baddie. Be warned ...... these baddies are especially evil and
very cunning. Like Sumo Pigs, Snappy Dogs, Boxing Crocs, Packs of
Rats, Rollerskating Cats and more!

But both BIN and PIN have simply incredible punches! When they land
a punch KERPOW! no one stands up. With water spouts, volcanoes and
walls of fire to stop you, what do you think will happen when you
get your hands on Achacha?

Just remember, Lucy needs you!

LOADING INSTRUCTIONS

C64 cassette
Insert the cassette in your data cassette. Hold down the SHIFT key
and press RUN/STOP.

C64 disc
Insert the disc in the drive. Type LOAD"*",8,1 then press RETURN.

C128
Type G064 then press RETURN. Type Y when prompted followed by RETURN,
then follow the appropriate C64 instructions.

Spectrum cassette
Insert cassette in your tape recorder and type LOAD"" then press ENTER.
Press play on the tape recorder.

Amstrad disc
Load the game with iCPM (RETURN)

Amstrad tape
Press CTRL and the small ENTER key. Press play on cassette recorder.

Atari ST
Insert the disc in drive A and switch on the computer.

Amiga
Turn on the computer and wait for the WORKBENCH prompt, then insert
the game disc.

CONTROLS

Pick up cakes and hamburgers to increase energy levels and open the
treasure chest to increase score.

A variety of weapons will help you on your way including bombs, water
cannons, flame throwers, homing missiles, rocks and bazookas! To pack
a real punch, just keep the button depressed then release!

Atari ST

The mouse should be removed before playing the game!
Left or Right SHIFT to start play with Bin (port 1) or Pin (port 0).
CONTROL to toggle pause mode on/off.
Q to quit game (return to desktop).
SPACE (one player game only) - Jump.
Left and Right SHIFT (two player game) - Jump for Bin and Pin respectively.
ALTERNATE - Bin's punch.
CAPS LOCK - Pin's punch.
ESC - abandon current game.

The high score table is displayed automatically from the title screen.
After losing a life with credits remaining press the fire button to
continue the game. Pressing SPACE on the title screen toggles between
Music and Sound Effects.

Commodore 64

Use a joystick in PORT 2.
SPACE - Jump.
P - Toggle pause.
RUNSTOP - Quit (when the game is paused).
> - Jump.
/ - Punch / fire.

Amstrad CPC

Use a joystick or the followng keys:
[-Up.
; - Down.
Z - Left.
X - Right.
RETURN-Punch/Fire.
SPACE - Jump.
R - Restart/Quit.
H - Pause.

ZX Spectrum

Use a joystick or the following keys:
Z - Left.
X - Right.
O-Up.
K - Down.
ENTER - Punch/Fire.
SPACE - Jump.
R - Restart.
H - Pause.

Commodore Amiga

The mouse should be removed before playing the game!
Left or Right SHIFT to start play with Bin (port 1) or Pin (port 0).
CONTROL to toggle pause mode on/off.
SPACE (one player game only) - Jump.
Left and Right SHIFT (two player game) - Jump for Bin and Pin respectively.
LEFT AMIGA KEY - Bin's punch.
RIGHT AMIGA KEY-Pin's punch.
ESC - abandon current game.

The high score table is displayed automatically from the title screen.
After losing a life with credits remaining press the fire button to
continue the game Pressing SPACE on the title screen toggles between
Music and Sound Effects

Loading difficulties

We are always seeking to improve the quality of our product range, and have
developed high standards of quality control to bring you this product. If
you experience any difficulties whilst loading, it is likely to be a fault
other than the product itself We therefore suggest that you switch your
computer off and repeat the loading instructions carefully, checking that
you are using the correct set of instructions for your computer and
software. If you still have problems, consult the User handbook that
accompanied your computer or consult your software dealer for advice. In
the case of continued difficulty and you have checked all of your hardware
for possible faults, may we suggest that you return the game to the place
of purchase.

Customer Enquiries/Technical Support 0734 310003
ACTIVISION UK LTD, Blake House, Manor Farm Road, Reading RG2 OJN

CREDITS

PRODUCED BY ANDY PERCIVAL
Coding, graphics and music by Core Design Ltd
DYNAMITE DUX™ and SEGA® are trademarks of SEGA ENTERPRISES LTD

This game has been manufactured under licence from
Sega Enterprises Ltd, Japan

© SEGA 1988,1989

Marketed and Distributed by Activision (UK) Ltd