Console: | Sinclair ZX Spectrum |
TV Standard: | Region Not Set |
Developer(s): | Domark Software |
Publisher(s): | Domark Software |
Release Date: | 1989-01-02 |
Players: | 1 |
Co-op: | No |
ESRB: | Not Rated |
Type: | Action |
Scorch a path through the skies in a frenzied flight of mayhem and
distruction. A do or die mission. Defeat or victory depends on your skill.
Have you got the Dragon Spirit?
"Accurate and action packed... great graphics and addictive gameplay" C&VG
"Makes the most of the coin-op" The Games Machine
"Another stonking coin-op conversion" Amstrad Action
(c) 1989 Tengen Inc. All rights reserved. TM & (c) 1987 Namco Ltd.
Programmed by Consult Software Ltd
Dragon Spirit is an all action game where the player becomes a powerful
dragon bestowed with special powers. Your objective is to rescue the princess
Alicia who is held captive by the evil serpent demon Zawell.
Your dragon can bomb and fire simultaneously but sometimes even this awsome
power is not enough and you must locate and obtain extra powers along the way
by shooting the glowing creatures and catching the spells they drop. Some
eggs contain powerful spells such as extra heads or increased firepower.
At the end of each of the eight levels you must face one of the nine
terrifying beasts instructed by the demon to stop you reaching your goal.
The more firepower you have collected the easier it will be to defeat the
beasts that guard the entrances to higher levels. Each beast has one
weakness and you must employ different strategies in order to destroy it.
Loading Instructions:
Atari ST and Amiga: Insert disk and Switch on machine.
Spectrum 48K Cassette: Type LOAD"" and press ENTER, then start tape.
Spectrum 128K/+2 Cassette: Type LOAD"" and press ENTER, then start tape.
Spectrum +3 Disk: Select LOADER option from main menu.
Amstrad Cassette: Press CTRL and small ENTER key. If you have a disk drive
connected first type |TAPE (| is obtained by pressing the shift key and the
@ key together).
Commodore Disk: Type LOAD "*",8,1
Amstrad Disk: Insert disk, type | CPM and press Enter. (| is obtained holding
down SHIFT and pressing @)
Controls:
Amstrad CPC:
Joystick or Key.
Q, A, O and P for Up, Down, Left and Right.
Space bar to Fire.
Return to Bomb.
Spectrum:
Joystick or Keys, the keys being redefinable.
Commodore 64:
Joystick or Keys.
Q, A, O and P for Up, Down, Left and Right.
Space bar to Fire.
Return key to Bomb.
Atari ST: Joystick only.
Amiga: Joystick only.
HINTS
Remember, three heads are better than one!
Make sure you pick up the extra firepower that is available during each
level, and note that the creatures on the ground are just as dangerous as
those in the air. Giant coloured eggs on the ground will release extra
powers when bombed, but don't forget to pick them up!
Monsters that flash while attacking you also give special powers, although
avoid at all costs the 'Skull' creatures as these will make you lose a head.
Pick up the small power symbols when you know you are about to enter an
impossibly narrow chasm since this will reduce your size. Pick it up at other
times and your size and firepower will be reduced, leaving you open to
attacking enemies.