Console: | Sega Saturn |
TV Standard: | NTSC-J |
Country: | Japan |
Developer(s): | Sunsoft |
Publisher(s): | SNK |
Release Date: | 1997-06-20 |
Players: | 2 |
Co-op: | No |
ESRB: | Not Rated |
Type: | Fighting |
Comes with 1MB RAM packed in.
Waku Waku 7 has an irregular feature set for a fighting game of its time, and includes features common to SNK fighting games (such as four basic attacks and screens zooming).
The game has a roster of nine characters (two of which were available only in the Versus mode of the console ports). Each has a significantly different playstyle and parodies a well-known character from another game. Each character has a powerful special move (referred to as the Harahara movement, or Harahara motion). They have several factors that make them unique, including a need to be charged (during which the character concentrates, says something, strikes a pose or blows a fanfare) and being unblockable and difficult to dodge, but can be interrupted while charging; while charging, the game flashes a warning and sounds an alarm. Characters can be launched through the screen to hit the other corner, and attacked while on the ground, but can also dodge or attack while getting up.