Aka: | Castlevania: Symphony of the Night, Akumajou Dracula X: Gekka no Yasoukyoku |
Console: | Sega Saturn |
TV Standard: | NTSC-J |
Country: | Japan |
Developer(s): | Konami |
Publisher(s): | Konami |
Release Date: | 1998-06-25 |
Players: | 1 |
Co-op: | No |
ESRB: | Not Rated |
Type: | Action, Adventure, Role-Playing, Horror |
Castlevania: Symphony of the Night begins during the ending of the previous game in the series, Castlevania: Rondo of Blood, where Richter Belmont confronts and defeats Count Dracula. Four years later, in 1796, Richter goes missing and Dracula's castle reappears. Alucard arrives at the castle to destroy it, meeting Maria Renard, who once fought alongside Richter and is searching for him. Alucard meets Richter, who claims to be the new lord of the castle. Convinced that Richter is under somebody else's control, Maria urges Alucard not to hurt him, Alucard confronts Richter and learns that he plans to resurrect Dracula so the two can fight for an eternity.
In this version, Maria Renard is both a fully playable character as well as a boss fight, and Richter is available to play at the start of the game. When playing the game as Alucard, a "third hand" is available, but only for usable items and not weaponry. Alucard can use exclusive items, such as the Godspeed Boots, which grant him the ability to run like Richter. New areas, the Cursed Prison and the Underground Garden, which include new bosses, can be visited. The port also contains remixes of songs from previous Castlevania games. However, loading is more frequent and takes longer in the Saturn version than in other versions. Because the Saturn has limited hardware transparency support, transparency effects such as the mists and the waterfall were replaced with dithering effects, though partial translucency does exist in a few areas such as with Saturn exclusive enemies and one of the final boss fights. Rather than taking advantage of the Saturn's increased resolution, the graphics were stretched to fill the screen, causing some sprites to be distorted. The overall quality of the Saturn port's video is said, according to Igarashi, to be lower than the PlayStation version because it is a simple port handled by another team and was not programmed to take advantage of the Saturn's 2D capabilities. Igarashi overall expressed disappointment with the Saturn version.