Console: | Sega Mega Drive |
TV Standard: | Other |
Country: | United States of America |
Release Date: | 2011-09-18 |
Players: | 1 |
Co-op: | No |
ESRB: | E - Everyone |
Type: | Action |
In the words of ColinC10 himself, "no rings, lives, time limits or bosses, just virtual-themed artwork and music by Anamanaguchi". The game is separated into four sections of ten levels ("filesystems"). Filesystems 2 through 4 must be unlocked by completing most of the previous filesystem's levels. Once the game is loaded, the player is presented with a text menu listing each filesystem. Once the player chooses a section, its background music begins to play and another menu is displayed listing each level in the form of "levelXXX.bin", with the title displayed at the bottom of the menu.
Each level is based on a monochromatic high tech theme, where the player must reach an exit ring to clear the level. Most levels usually involve a good knowledge of Sonic's physics and may require the player to solve a puzzle and do the right moves at the right time. Except for the last level, each level revolves around a specific theme, such as jumping or platforming, or the badniks involved (e.g. in the "debugging" level all the badniks are bugs). There are no ranks and no ending screens: clearing a level simply adds a star next to its name in the level select ("filesystem") menu, which is saved into SRAM to resume playing at a later time.
If the player no longer wants to play a particular level, they can pause the game and press A to return to the level select menu.