Console: | Sega Dreamcast |
TV Standard: | NTSC-J |
Developer(s): | General Entertainment Co., Ltd. |
Publisher(s): | Sega |
Release Date: | 1999-12-23 |
Players: | 1 |
Co-op: | No |
ESRB: | E - Everyone |
Type: | Shooter |




Godzilla Generations: Maximum Impact is a sequel to the Dreamcast launch title Godzilla Generations. Both are based on the famous Japanese movies series around the eponymous Godzilla, a giant dinosaur-like monster.
The game is a rail shooter like the famed Panzer Dragoon, where you move on a fixed path but can shoot in all directions to take down waves of approaching enemies. The game also features a dodge and a lock-on mechanic. The gameplay is divided in two kinds of levels. The first style features Godzilla rampaging through a Japanese city and taking down all kinds of military devices which try to stop him. The second kind of level is a fight between Godzilla and other giant monsters from the various films.