Console: | PC |
TV Standard: | Region Not Set |
Developer(s): | The Digital Village |
Publisher(s): | Simon & Schuster Interactive |
Release Date: | 1998-03-31 |
Players: | 1 |
Co-op: | No |
Type: | Adventure |
At the heart of a galaxy of which we know nothing, the greatest, most advanced starship ever known has been built--the Starship Titanic. It is fabulous, beautiful and technologically miraculous. On its maiden voyage it crashes into hyperspace and vanishes.
The first you know of it is when you are sitting at home having a quiet evening in front of the TV and the most fabulous starship in the galaxy crashes into your home. You find your way on board (or not, if you just want to play the two minute version of the game) and are confronted with an interior which resembles a mixture of the Ritz, the Chrysler Building, Tutankhamen's tomb, and Venice.
The ship is inhabited by traumatized robots, a lobotomized cyberintelligence, a frankly unhinged parrot and, as the ship takes off, taking you deep into unknown interstellar space, you realize that life on board as a third class passenger is going to be tough going. You find yourself in the grip of one of the most powerful forces known to modern man--the desire for a free upgrade.
Your task is to discover what has happened here, to reveal the deep conspiracy that lies behind this catastrophic failure, to repair the ship's intelligence and guide the ship back home. To do this you will have to gain the trust of the robots, which you do the same way you would with anybody else--by talking to them. State-of-the-art language technology lets you do this.
Strange characters, stunning environments, wild satire, and a series of puzzles of escalating weirdness all add up to...
Starship Titanic--The Ship That Cannot Possibly Go Wrong.