Star Wars: Rebellion

Star Wars: Rebellion

Console: PC
TV Standard: Region Not Set
Developer(s): Coolhand Interactive
Publisher(s): LucasArts Entertainment Company LLC
Release Date: 1998-02-28
Players: 2
Co-op: No
ESRB: E - Everyone
Type: Strategy
Star Wars: Rebellion screenshotStar Wars: Rebellion screenshotStar Wars: Rebellion screenshot

Although an RTS in the wider sense of the term, it belongs more to the genre of 4X games resembling Master of Orion. There are elements of turn-based games as well, as the events of each 'day' of game time are processed at the end of that day. The player commands the manufacturing of facilities, troops and starships, resources, fleet deployment, and mission assignments of units and characters (60 in all: 6 major, 54 minor, 30 per side) around the (up to) 200 available systems.

The player assumes the role of a military administrator and takes control over either the Galactic Empire or Rebel Alliance. The game interface consists of a map of the Star Wars galaxy and an advisor droid (this position is taken by C-3PO for the Rebellion and IMP-22 for the Imperials). The map consists of sectors of 10 systems each (the number of sectors is customisable to be either 10, 15 or 20), all known from the Star Wars universe. Some of them belong to 'unknown' regions and need to be explored while known systems can be either under control of one of the two main factions or neutral at the start of the game.

The player has to take care of his or her faction, which involves colonization, diplomacy, creation of buildings and units, supervising of mines, refineries, and stockpiled resources, building and commanding fleets in a tactical mode, conversion of systems to one's own side through various means, recruitment of characters, and dispatching characters or units to systems or fleets, and finally the assigning of missions to characters and special forces