Console: | PC |
TV Standard: | Region Not Set |
Developer(s): | Muzzy Lane |
Publisher(s): | Muzzy Lane Software Inc. |
Release Date: | 2010-05-25 |
Players: | 1 |
Co-op: | No |
ESRB: | E10+ - Everyone 10+ |
Type: | Strategy |
Making History II lets grand strategy players experience the role of a WWII era national leader embroiled in the toxic mix of waning empires, economic crisis, and ethnic "fault lines" that famously resulted in a global war that transformed the world. Now armchair generals and grand strategy masters can attempt to write their own history, and choose to either defend the world from tyranny or embark on a quest for global conquest.
Challenging decisions and interesting choices are the heart of any good strategy game, and MHII delivers by putting the ultimate control in the hands of each player. There are diplomatic decisions about everything from alliances to colonization, such as whether you grant full independence or create a puppet state. Cities are customizable via a series of constructible add-on buildings, allowing you to build a giant shipyard in New York or a munitions factory in Stuttgart. Military forces can be upgraded, repaired and reinforced and veteran units develop experience over time. Every nation in the world is playable, but the choices and strategy can be vastly different. The choice is up to each player to determine how they wish to develop their nation, thereby creating their own winning strategy.