JumpStart 2nd Grade Math

JumpStart 2nd Grade Math

Aka: JumpStart Math for Second Graders
Console: PC
TV Standard: NTSC-U
Country: United States of America
Developer(s): Human Code, Inc.
Publisher(s): Knowledge Adventure, Inc.
Release Date: 1997-01-01
Players: 1
Co-op: No
ESRB: Not Rated
Type: Puzzle, Education

In JumpStart 2nd Grade Math the player join Calaveras Jumping Frog (CJ) the Royal Fly Catcher and his pal Edison the firefly. They need to free a medieval castle which has been taken over by the evil Duke Ratso and his henchmen. Ratso has trapped the King, Queen, Cook, Jester, and Squire inside the castle's magic mirrors. To free them, they have to find all of the ingredients needed to break the spell of the magic mirrors. This educational game includes thirteen different activities, such as Catapult Addition, Subtraction Jousting, Stained Glass Geometry and more. It builds children's skills in addition, subtraction, multiplication, fractions, money, geometry and telling time. The game is marketed towards children aged six to eight.