Console: | PC |
TV Standard: | NTSC |
Country: | United States of America |
Developer(s): | Blizzard Entertainment |
Publisher(s): | Blizzard Entertainment |
Release Date: | 2022-06-02 |
Players: | 1 |
Co-op: | Yes |
ESRB: | T - Teen |
Type: | Action, Adventure, Role-Playing, MMO |
Diablo Immortal is a free-to-play massively multiplayer online (MMO) action role-playing game (ARPG), designed initially for play on mobile devices. It is an online-only game, requiring an internet connection during play. The game also features cross-save functionality, linking the player's progress to their Battlenet account and allowing them to continue across multiple devices.
The fast-paced, arcade-like Immortal has many gameplay similarities to Diablo III (such as destructible environments); however, whilst it retains the vibrant art style of Diablo III, the game's tone is closer to the more sombre style of Diablo II. It features the isometric graphic style common to games in the series.
Many of the game's activities are designed to be small in size (Blizzard advise that dungeons, though similar to those from the prior games, will average 10–15 minutes in length,[13] with shorter activities lasting 1–5 minutes), so they can fit with the shorter play sessions common to mobile gaming; however, unlike many games in the free-to-play mobile space, Immortal does not feature an "energy" system to limit the amount of free play time available.
Players can create one or more characters to use within the game. When creating a character, players select one of the game's six character classes: Barbarian, Wizard, Monk, Necromancer, Demon Hunter, and Crusader, each with 12 unlockable skills (from which the player chooses five to use concurrently). For example, the Barbarian class's skills include slamming a hammer and turning into a whirlwind, whereas the Wizard's skills include a beam of electricity that boomerangs back to its source, dealing damage twice. "Charms" can also be acquired within the game and equipped to further increase skill effectiveness and change how they function. Unlike previous games in the series, Immortal features a "Class Change" system, by which players can change the class of an existing character and receive a new set of "appropriate" items without having to reset their progress (although focusing on a specific class may ultimately yield advantages, such as a broader range of available gameplay styles).
The game is designed primarily for touchscreen devices, with virtual controls that overlay the display: a directional thumbstick and skill buttons. Skills feature auto-aim (generally towards the nearest enemy), but the player can manually aim each skill by holding down its corresponding button. Some skills will also "charge" whilst their button is held, increasing aspects such as damage and area of effect. Alternatively, players can control the game using a connected gamepad: movement and aiming are controlled with the analogue sticks; attacks, potions, and interactions are controlled by the front-facing buttons; and skills are triggered using the top bumpers & triggers (although these bindings can be changed in the game's settings). When played using a mouse and keyboard, Immortal supports movement using the WASD keys (a first for PC games in the series), allowing for movement with one hand alongside combat-based commands using the mouse.
Unlike previous games in the Diablo series, mana and other class-specific resources have been removed from Immortal, in favor of a cooldown-based system for skills (with typical cooldown times ranging from 8-12 seconds). Performing attacks will also fill the character's "Ultimate meter", which, when filled, allows the use of more powerful attacks, amplifying the perks of the character's basic attack, for a limited time period.
Outside of the game's primary storyline missions, other activities include random quests which appear during exploration, "bounties" (such as defeating specific enemies or creating specific items), "challenge rifts" (randomly-generated, time-limited dungeons with ever-increasing levels of difficulty), and "elder rifts". Elder rifts are similar to challenge rifts, but can be modified using "crests" for greater reward.