Aka: | サモンナイト クラフトソード物語, Samon Naito Kurafutosōdo Monogatari |
Console: | Nintendo Game Boy Advance |
TV Standard: | NTSC-U |
Developer(s): | Flight-Plan |
Publisher(s): | Atlus Co., Ltd. |
Release Date: | 2006-07-25 |
Players: | 2 |
Co-op: | No |
ESRB: | E10+ - Everyone 10+ |
Type: | Action, Role-Playing |
Summon Night: Swordcraft Story is an action role-playing game by Banpresto for the Nintendo Game Boy Advance system. It is part of the Summon Night series of games. Atlus handled the English translation of the game. It has a sequel, Summon Night: Swordcraft Story 2.
Summon Night: Swordcraft Story is set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.
Summon Night: Swordcraft Story progresses through the story on a day-by-day basis. The entire game consists of 10 days, where the player traverses through the town of Wystern and the Labyrinth Dungeon. Each day, more levels of the Labyrinth are unlocked and the player is required to travel deeper to complete mandatory quests. A day normally ends after a tournament or boss battle. During the night, the player can choose who to spend the night with, which will control the following cutscene.
Game Player of Summon Night: Swordcraft Story on Nintendo Game Boy AdvanceGenerally, you can review the controls (keyboard) setting during each game in the screen before it starts. Use the arrow keys and “Z”, “X”, “A”, “S”, “Q”, “E” buttons to play, or customize yourself with your gamepad or keyboard.
Keyboard | Controls |
← → ↑ ↓ | Directions for LEFT, RIGHT, UP, DOWN |
Enter ↵ | START |
Shift | SELECT |
Z | A |
X | B |
A | X |
S | Y |
Q | L |
E | R |