Pokemon Dreams

Pokemon Dreams

Console: Nintendo Game Boy Advance
TV Standard: NTSC
Release Date: 2020-12-17
Players: 1
Co-op: No
ESRB: Not Rated
Type: Adventure, Role-Playing, Unofficial
Pokemon Dreams titlescreenPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshotPokemon Dreams screenshot

Dreams is a hack set in a new region with a new story. The protagonist, a traveling trainer, arrives in the region of Solda. In the small community of Thicket Town, they meet a boy who seeks to live up to his brother, the local gym leader. This is their journey through the region as they meet new characters and strive for the Pokémon League.

This hack is designed with a focus on characters and worldbuilding. Though it tells a linear story, the map is sprinkled with optional areas containing useful items and pokémon to reward exploration.

8 Gyms, a Pokémon League, and postgame rematches are playable
All Pokémon through Generation 7 available
Small cast of 35 Fakemon brings the total to 844 Pokémon
New region with new story, characters, and battles
New music
Pokémon movesets brought up to date with Generation 7
Battle system updated to Generation 7 (Physical/Special split, Gen 6 type chart, Fairy type, etc.)
All mega evolutions are included, alongside some new ones
Dexnav
Leveling is made easy by Gen 6 EXP Share, wild 1% Audino on every route that can be encountered using DexNav, and colosseums that can be rebattled infinitely
Level curve is not balanced around using the above features, so you can make the game as easy or difficult as you like
NPC trainers do not use healing items in battle (potions, full restores, etc.)
Trade evolutions now use stones instead
120 reusable TMs
Optional level scaling, double battle, and inverse battle modes for replayability