Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

Console: Nintendo Entertainment System (NES)
TV Standard: Region Not Set
Developer(s): Sir-Tech Software, Inc.
Publisher(s): NEXOFT Corporation
Release Date: 1990-06-15
Co-op: No
Type: Role-Playing

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process.

Game Player of Wizardry: Proving Grounds of the Mad Overlord on Nintendo Entertainment System (NES)
Controls - How to Play Wizardry: Proving Grounds of the Mad Overlord on Nintendo Entertainment System (NES)

Generally, you can review the controls (keyboard) setting during each game in the screen before it starts. Use the arrow keys and “Z”, “X”, “A”, “S”, “Q”, “E” buttons to play, or customize yourself with your gamepad or keyboard.

KeyboardControls
← → ↑ ↓Directions for LEFT, RIGHT, UP, DOWN
Enter ↵START
ShiftSELECT
ZA
XB
AX
SY
QL
ER