Aka: | A-Train United States Trans-Continental Rail-Road, Let's Take The A-Train |
Console: | MSX |
TV Standard: | Other |
Developer(s): | Atelier Double |
Publisher(s): | Pony Canyon, Inc. |
Release Date: | 1989-01-01 |
Players: | 1 |
Co-op: | No |
ESRB: | M - Mature 17+ |
Type: | Construction and Management Simulation, Strategy |
A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train.
The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.