Console: | Microsoft Xbox 360 |
TV Standard: | NTSC |
Developer(s): | Red Storm Entertainment, Inc. |
Publisher(s): | Ubisoft |
Release Date: | 2006-03-10 |
Players: | 4 |
Co-op: | Yes |
ESRB: | T - Teen |
Type: | Shooter |
The elite "Ghost" operatives embark on a dangerous mission close to home, in this third full-fledged addition to the Ghost Recon series of squad-based shooters. The title's "advanced warfighter" alludes not only to raw talent and rigorous training of the special ops agents under the player's command, but also to a distinctive set of cutting-edge equipment, known as the "Integrated Warfighter System" (IWS), which these agents can use to perform field analysis, call for air or vehicular support, communicate with their commander and one another, and even share first-person perspective video feeds through a high-tech monocle device. These immediate, informative, visual communication capabilities become especially useful in the game's sprawling urban settings. The main campaign in Advanced Warfighter plays out entirely in a single city -- but it happens to be the largest city in the Western Hemisphere. When the leaders of Mexico, Canada, and the United States meet in Mexico City for a highly publicized conference, the threat of terrorist attack is tripled, and so the elite Ghost team is assigned to protect the North American heads of state. In the role of Captain Scott Mitchell, players guide Ghost forces and spec ops agents through tense, densely populated city streets, where the situation has been confounded by the theft of secret nuclear weapons codes. As in earlier Tom Clancy's Ghost Recon games, Advanced Warfighter's single-player campaign consists of a variety of tactical mission types, including recon, escort, and full-on assault. The game also supports a number of team-based, online multiplayer modes.