Console: | Famicom Disk System |
TV Standard: | Region Not Set |
Developer(s): | Konami |
Publisher(s): | Nintendo |
Release Date: | 1987-01-01 |
Players: | 2 |
Co-op: | No |
ESRB: | E - Everyone |
Type: | Sports |
At the beginning of the game, players can select either "Exhibition" or "Tournament" matches. An exhibition match is just one game played against either the computer or another player. Tournament matches are similar to the NHL playoffs. It starts out as one team of the player's choice going against other teams in a playoff style tournament. The team that is successful in beating all of the opposing teams is awarded the Cup.[2]
Fighting in the game is initiated whenever two players bump into each other three times in a row without hitting another player. The two players will stop skating and engage in pre-fight confrontation where they are able to exchange punches if they choose. If one player is able to rapidly punch their opponent during the pre-fight there is a chance they will knock their opponent down and neither player suffers a penalty. If mutual punches are thrown during the pre-fight sequence, then a voice yells "fight", the fight screen appears, and the gamers take control of their players. During the fight a player can punch high, punch low, block high, or block low and is given a health bar of five hits. The loser is the first person to get hit five times, is given the penalty, and sent to the penalty box (the winner is not punished), creating a power play opportunity of 5-on-4 skaters. Up to four players can be penalized, for a maximum of a 5-on-1 advantage. If a fight occurs close to one of the nets, the referee may break up the fight and call a "penalty shot".
During the second intermission, either a playable mini-game will appear for Player One to play or a Konami ad will appear featuring a bear shooting the puck into a net mouthing the words "Nice Shot!" The mini-game is actually an advertisement for Contra and other Konami games, in which (at one point) a little spaceship is trying to destroy a much larger spaceship, this being a reference to Gradius.
If the score is tied at the end of the game, a shoot out (similar to a penalty shot) is used to determine the winner. Each team gets five shots. The team with the most goals after five shots is the winner. If, after that, the game is still tied, each team keeps getting one more shot until a winner is determined.
There are a total of eight teams (four from Canada and four from the United States), each one representing a city that housed a NHL team at the time of development. The four Canadian cities are Toronto, Vancouver, Montreal, and Edmonton. The four American teams are from New York, Chicago, Los Angeles and Minnesota. Teams are depicted with jerseys that vary in color.
This game also features distinct voice samples, which were rare at the time in NES games. Most notably, the voice says "Blades of Steel!" on the title screen, "FACEOFF!" before each faceoff, "FIGHT!" when a fight breaks out, "Get the pass" after a successful pass is made, "Penalty Shot," and an "Aaahhh!" made by the losing player after a fight, or when a player skates into a goalie. The NES passing sound bite is garbled and has been interpreted as "With the pass", "It's a pass", etc. but the arcade passing bite is clearly audible and confirms the phrase as "Get the pass". The arcade version has a greater variety of sound bites and commentary owing to the hardware's better speech faculties and extra memory.
Blades of Steel differs from the professional game in the NHL in the late 1980s in that it has no offside rule, and its interpretation of penalties is somewhat unusual. The game's officials only call two penalties. Players who lose a fistfight are penalized for two minutes, an abstract reworking of the five-minute offsetting majors normally assigned in the event of a fight. Should a fight break out in front of one team's net, then the player on offense gets a penalty shot. The penalty shot is administered in the style of a soccer penalty shot, in that the shooting player must stand on the blue line, instead of moving towards the goaltender. The game also recognizes icing infractions, with an appropriate game reset and faceoff in the liable team's zone