Console: | Commodore 64 |
TV Standard: | PAL |
Developer(s): | Llamasoft Ltd. |
Publisher(s): | M.A.D. |
Release Date: | 1987-01-01 |
Players: | 1 |
Co-op: | No |
ESRB: | Not Rated |
Type: | Action |
The final conflict in the droid wars is up ahead in Jeff Minter's Voidrunner, the second sequel to Gridrunner. After the defeat in the Matrix wars the droids are out for revenge, preparing a nuke to destroy the earth. Therefore a corps of pilots are sent to the droid home planet with the objective to eliminate every single droid.
Gameplay is similar to Gridrunner. Like in Centipede, the enemies move in a pattern down the screen and the player has to shoot them before they reach the ship. There's also the zapper, a vertically moving line, that occasionally pulses. If the player ship is on the same line when this happens, it will die.
The enemies come in many different flavours. The most common ones just explode when hit, bouncing predictably around the screen. We also have the Gridrunner style aliens that when hit leave a pod that needs to be destroyed. Typical for a Minter game, you'll also fight furry animals like camels and goats.
New in Voidrunner is that you don't just have one ship, but four. In early levels the ships will move around in a cluster. Later in the game some of your ships will have inverted motion. Some of these formations will have the ships shooting in different directions. Handy when you have enemies coming in from behind.