Console: | Commodore 64 |
TV Standard: | Region Not Set |
Release Date: | 1987-01-01 |
Players: | 1 |
Co-op: | No |
ESRB: | E - Everyone |
Type: | Puzzle, Platform |
The aim of the game is to solve all levels of the King Solomon’s mines. Basically: first get the key, then head for the door and go to the next level. To make your way you need to conjure up or remove blocks. But beware: not all blocks can be removed!
To make it not too simple, there are some nasty creatures in the mines that of course have it in for you. To defend yourself, you can either lock them into blocks or shoot at them with fire balls (if you have collected some already). Some of these monsters also do not like it if you remove a block from under their feet. Scattered in the mines are also useful things, such as fireballs, extra points, extra lives, etc.. These bonus items can also be invisible or hidden behind a block. To make an invisible item visible you need to conjure up a block at the place where an invisible item is placed and then remove the block again. Caught fairies help you to get an extra life.
The logic puzzles in some levels are very hard to solve without the right bonus items, therefore you should search each level very thoroughly. It is an additional difficulty that the time is not unlimited.