Console: | Commodore 64 |
TV Standard: | Region Not Set |
Publisher(s): | Activision |
Release Date: | 1984-11-05 |
Co-op: | No |
Type: | Adventure |
The player finds themself on a beach with no memory of his identity. The island is a self-contained area with beaches, rocky cliffs, a hut and a quicksand area, which serves as a maze for the player to reach another location of the game. The character's main objective is to gather objects necessary to assemble a bonfire as a signal for any passing ships.
Once this is accomplished, the player finds himself on board a pirate ship pursued by the Royal Navy without a means to leave the ship or reach any destination. The player has to find a means to stop the ship and thus be rescued and dropped somewhere in London. At this point, the player will start having clues about his past, and has receive mysterious instructions and even evade attempts against his life. Buying a forged ticket, the player has to fly to Luxemburg where he will receive more clues, and finally confront his nemesis.
If the player has uncovered enough clues (i.e. by reading a newspaper, or finding notes and messages on dead bodies) at the very end, the player will be able to regain his memory. It is revealed that the player is wealthy industrialist William Arcman, whose evil twin brother, Jared, having faked his own death, attempted to make William disappear and then steal his identity to take advantage of his wealth. The story started right after Jared hit William on the head and dropped him on a desert island.