Console: | Commodore 64 |
TV Standard: | Region Not Set |
Developer(s): | Psytronik Software |
Publisher(s): | Psytronik Software |
Release Date: | 2011-04-01 |
Players: | 1 |
Co-op: | No |
Type: | Strategy |
Now available for the Commodore 64 is HYPER VIPER - a conversion of the MSX game originally written by Steve Wallis. The C64 version has been produced by Jamie Howard and is a faithful conversion of the original game with improved presentation and additional features for the Commodore 64.
Hyper Viper (C64)
The idea of HYPER VIPER is to move around the maze and gobble up the snakes that are lurking in there by attacking them from behind. If you munch a snake in the middle it will split into two parts and if you get eaten by a snake you will lose a life. As well the snakes the mazes are also inhabited by egg-layers. These lay eggs that eventually hatch into blue meanies that will pursue your player. Some tasty pieces of fruit will also appear in the mazes that you can nom for extra points.
Hyper Viper (C64)
** GAME CREDITS **
Game coding and GFX by Jamie Howard
Music and sound FX by Jamie Howard
Loading screen by Ste '86 (Steve Day)
Cover art by Trevor 'Smila' Storey
Disk menu + tape mastering by Richard Bayliss
Loader source by Martin Piper
Packaging by Jason 'Kenz' Mackenzie