Console: | Commodore 64 |
TV Standard: | Region Not Set |
Publisher(s): | Martech Games |
Release Date: | 1985-02-14 |
Players: | 1 |
Co-op: | No |
Type: | Action, Shooter |
Course of the game: The player controls a spaceship and has probably the mission to keep these crazy comets from destroying the universe by shooting them. The game principle is rather simple, there are no complicated things as weapon upgrades or similar. It is enought to keep the fire button pressed, however, to cover the whole screen with auto fire, there is no need for a special joystick as the Quickshot or similar. Normally, you are at first faced with rather harmless orbs. The smaller these are, the less shots you need to destroy them. Or the other way round: the longer you let the enemy sprites stay alive, the bigger and more dangerous they will get. It gets especially bad, if you have a proper planet in front of you. Because this can only be impressed by an umpteen of hits. An even then it does not have the decency to explode! Instead it gets "crazy" and starts to flash. On the one hand, this is a sign that it only waits for you giving it the rest. On the other hand, it enormously speeds up its crazy movements. This gets you many points, if the destruction of such a gone-crazy comet succeeds, but if you have to handle two or three enemy sprites of that category, you have to be very skilled, to avoid a collision and stay alive.
If you have successfully fended off all crazy comets of a level, the achievement of the next level is shown. The colours of the "comets" change, depending on the level. There are also intermediate levels starting from level 2 before the level change. In these intermediate levels white objects fly around that look like the "radio tube" from Maniac Mansion. You should not shoot them, but collect them by contact. For "correct" collecting there are 200 points per piece, but if you shoot them instead, you risk flying into the explosion and falling apart. This is unpleasant, but can happen, because at the same time a tiny comet always ploughs through the screen, which you logically have to shoot. But it takes only one shot to explode. Later there are also intermediate levels, in which only the unpleasant type flies around, so nothing to collect.