Console: | Commodore 64 |
TV Standard: | Region Not Set |
Developer(s): | Strategic Simulations, Inc. |
Publisher(s): | Strategic Simulations, Inc. |
Release Date: | 1990-01-01 |
Players: | 1 |
Co-op: | No |
Type: | Role-Playing |
After a prologue set at the Inn of the Last Home in Solace, the adventure begins at an outpost near Throtl, the capital city of the Hobgoblins. The party soon meets a group of Baaz Draconians ambushing some good settlers. After the battle, a greater Aurak Draconian named Myrtani shows up, and steals an ancient book. Myrtani teleports away, ignoring the party. The party then reports the events to Sir Karl. Sir Karl realizes that the evil forces are not at all weakened as was believed, and the party sets out to investigate and defeat Myrtani and his forces.
To play Champions of Krynn, the player needs to create characters and form a party. The gameplay basics are identical to all games in the series, with combat employing a cavalier projection view of the battlefield. There is no character-transferring system in this game, as it is the first. Characters from Champions of Krynn may be transferred to the sequel, Death Knights of Krynn.