Console: | Commodore 64 |
TV Standard: | Region Not Set |
Developer(s): | RGCD |
Publisher(s): | RGCD Publishing |
Release Date: | 2013-06-01 |
Players: | 1 |
Co-op: | No |
Type: | Puzzle, Strategy |
Bomberland is a 2D action/puzzle type game. The mission of the game is to guide our hero through Bomberland, fighting hordes of enemies that loyally protect the main objective – Lord Bomber. Bombs are the only weapon you have access to, so grab as many as possible. Placing bombs are done by pressing the fire button on the joystick and they detonate after approximately 2 seconds. Bombs cannot be defused so once planted they will explode and the blast will kill you if you don’t run…
Brick walls are placed throughout the levels. They act as corridors and are useful as protection against explosions and enemies. However, they can be destroyed by bombs if they are in your way! Some brick walls contain power-ups and the EXIT portal which is needed to get to the next level. If you clear all brick walls in a level, an award will be rewarded in form of additional points.
Monsters have been placed throughout the game and they all have their own unique behaviour. Some are slow and quiet while others are aggressive and fast. The monsters will get more and more sophisticated as you progress through each level. The game comes with a ‘monster sheet’ that describes the monsters in further detail! Take some time to get to know your monsters as this will ease the kill!
Using power-ups will make it easier to kill enemies. These are scattered across the levels and include increased blast range, additional bombs, speed boots, bomb passing and kicking, remote bombs, shields and the ‘lucky dip’ skull suprises.
Time is always an issue and each level must be completed within a certain time which can be seen in the upper left corvner of the screen. When time runs out, Time Guards will hunt you down and attack you from all sides. They can be killed but it is extremely difficult and time consuming.
Adding points to your score can be done by killing enemies, clearing all destructable walls and/or keep your player alive for an extended time. An extra life is awarded when you reach 100.000 points.