Console: | Commodore 64 |
TV Standard: | PAL |
Country: | United Kingdom of Great Britain and Northern Ireland |
Developer(s): | Imagine Software |
Publisher(s): | Imagine Software |
Release Date: | 1984-01-01 |
Players: | 1 |
Co-op: | No |
ESRB: | Not Rated |
Type: | Action |
Teddy isn't in a normal toy-box, he's in the central toy-box of a nested set of 99 boxes, and to get out he must build a set of steps by piling building bricks in a specific order. In his box Teddy hears baby crying and its his job to take toys to the baby to stop her crying. However, if baby stops crying then the mother will turn out the light. The other toys in the toy-box with Ted can only play when the light is on so they try to stop Teddy comforting the baby. Contact with any of these toys will shred Ted and cost a life.
There are weapons available and these will kill the other toys, however killing all the other toys on a level / in a box brings in the invincible lump of plasticine to hamper Ted Ted's only friend in all this is a jack-in-a-box, Jack jumps out of his box when when Ted touches it and this frightens all the other toys into being still for a short period. The game screen is a top down view of the toy-box. Scattered around are bricks and other items some of which, like the pea-shooter, are weapons. Other toys patrol the game area and contact with any of these is lethal.