Console: | Atari 2600 |
TV Standard: | Region Not Set |
Developer(s): | Atari |
Publisher(s): | Atari, Inc. |
Release Date: | 1984-01-01 |
Players: | 1 |
Co-op: | No |
Type: | Puzzle |
The main character of this game (a cat named Smart Seymour) moves in and out from behind a square. Depending on the game selected the various elements of the game change slightly. The square may be a single block, a rectangle, or four colored squares. The cat may move far away from the square, or he may barely move half his body out. The cat may move rapidly in and out from behind the square, or he may stay behind the square. There are eight different types of games, each with a slightly different objective.
Before starting the game, the first thing you must do is turn the kids controller sideways to the left (so the top row read 3 6 9 #, middle row reads 2 5 8 0, and bottom row reads 1 4 7 *). Once you have your controller in the proper position, you can actually attempt to play the game. As mentioned above, there are eight different games.
Game Player of Peek-A-Boo on Atari 2600Generally, you can review the controls (keyboard) setting during each game in the screen before it starts. Use the arrow keys and “Z”, “X”, “A”, “S”, “Q”, “E” buttons to play, or customize yourself with your gamepad or keyboard.
Keyboard | Controls |
← → ↑ ↓ | Directions for LEFT, RIGHT, UP, DOWN |
Enter ↵ | START |
Shift | SELECT |
Z | A |
X | B |
A | X |
S | Y |
Q | L |
E | R |