Console: | Amstrad CPC |
TV Standard: | Region Not Set |
Developer(s): | Activision |
Publisher(s): | Activision |
Release Date: | 1987-01-01 |
Players: | 2 |
Co-op: | No |
ESRB: | Not Rated |
Type: | Action |
QUARTET
INSTRUCTIONS FOR ZX SPECTRUM
LOADING INSTRUCTIONS:
To run the game:
Type LOAD ""
Press ENTER
After the title screen has loaded, four sets of coloured boxes appear -
one for each team member.
If you are using a Spectrum 128 select 48K mode.
OPTION SELECTION
From the four team members, you must choose one or two to take part in the
assault on the movements of each of the team members, from three options:
KEYS 1, KEYS 2 or JOYSTICK.
The key controls have the following default settings:
KEYS 1KEYS 2
UP 1 8
DOWN/CRAWL Q I
LEFT A K
RIGHT S L
FIRE D ENTER
To redefine the keys, press D, then N when asked if you want to select a
Sinclair joystick. You can now define your own keys, after which you will
be returned to the character menu.
To select the Sinclair joystick from the character menu, press D, then Y.
This will set up the KEYS 1 controls to the Sinclair joystick equivalents.
On returning to the character menu, select KEYS 1 to control a character
with the Sinclair joystick.
To select the options for a team member, press the CAPS SHIFT or Z keys to
move the flashing border left or right to the required character. Press J
to control that character with the joystick, or press K to use keyboard
control (pressing K repeatedly will flip control between the two sets of
key controls). The lower window will change to display the selected
control.
To select a team member for the assault, press S. The word "READY" will
appear in the lower window. If you change your mind, press R to reject the
character (READY will dissapear from the window). You can only choose one
or two characters - each has a different characteristic or ability.
EDGAR - The fighter with the best jumping ability.
LEE - Manoeuvres his wide beam gun quickly and skilfully.
MARY - Proficient in operating the powerful bazooka.
JOE - The fastest mover among the four fighters.
When the options are set correctly, press ENTER to start the game.
PLAYING THE GAME
The game has 15 different designs of level, which cycle in sequence up to
a maximum level of 99. To pause the game, press P. Press P again to
continue playing. To quit the game prematurely and return to the character
selection menu, press CAPS SHIFT and SPACE BAR together.
Players can run left and right, jump up to higher platforms or crawl under
low obstacles. Pressing fire unleashes a continuous stream of fire from
the player's weapon. Ammunition is unlimited.
The only way to leave a level and move to the next is to obtain the key
(by killing the large mechanical monster) and take it to the exit.
Meanwhile the pirates are pouring out of the many portals on each level -
blast them, as their touch means death.
Various bonus objects appear throughout the game and can be collected by
touching them.
Bouncing Balls with the initials E, L, M, or J will change the weapon
being carried if picked up by a player with the same initial. Picking up
a ball with someone else's initial just scores bonus points. X2 doubles
your score.
QUARTET POWER-UP GOODS
[SPRING] Spring gives you extra jumping power.
[CLOCK]Clock stops the aliens for 10 seconds.
[SHIELD WITH A 'S']Shield protects you for 15 seconds.
[CIRCLE WITH RHOMBUS]Changes your weapon.
[JET PAC]Jet Packs allow the player wearing them to float
up and down the screen.
[BOTTLE]Smart Bomb Potion destroys all the aliens on the
screen.
Any other objects give you Bonus Points.