CABAL
Ocean
SCENARIO
The coin-op sensation that throws you deep into enemy territory with little
more than a low-powered, single-shot repeater for protection. With superior
marksmanship and lightning reactions you can increase the odds - in your
favour.
Capture enhanced weaponry, including grenades, and now you can really make
your mark! ... That is, until you come face to face with the enemy gunships,
tanks and submarines. Equip yourself for some stunning arcade action, load
up and FIRE!!!
SPECTRUM +3 DISK
Set up system and switch on as described in your instruction manual.
Insert disk and press ENTER to choose 'LOADER' option.
This program will then load automatically.
CONTROLS
This is a one or two player game, and can be played with either keyboard
or joystick.
PRE-SET KEYS - KEYBOARD IS RE-DEFINABLE.
WITHOUT FIRE BUTTON PRESSED:
O - MOVE LEFT
P - MOVE RIGHT
M - FIRE WEAPON
WITH FIRE BUTTON PRESSED:
Q - MOVE SIGHT UP AND FIRE WEAPON
A - MOVE SIGHT DOWN AND FIRE WEAPON
O - MOVE SIGHT LEFT AND FIRE WEAPON
P - MOVE SIGHT RIGHT AND FIRE WEAPON
ADDITIONAL KEYS:
SPACE - THROW GRENADE
H - PAUSE GAME - PRESS ANY KEY TO CONTINUE
F - QUIT GAME
The following joysticks may be used:-
KEMPSTON
SINCLAIR
CURSOR
JOYSTICK
WITHOUT FIRE
MOVE
SIGHT
MOVE SIGHT UP MOVE SIGHT
UP/LEFT \ | / UP/RIGHT
\ | /
\|/
MOVE SIGHT/MAN LEFT <----- + -----> MOVE SIGHT/MAN LEFT
/|\
/ | \
MOVE SIGHT / | \ MOVE SIGHT
DOWN/LEFT MOVE DOWN/RIGHT
SIGHT
DOWN
WITH FIRE
MOVE SIGHT/
FIRE GUN UP
|
|
|
MOVE SIGHT/FIRE GUN <----- + -----> MOVE SIGHT/FIRE GUN
LEFT | RIGHT
|
|
MOVE SIGHT/
FIRE GUN DOWN
STATUS AND SCORING
The top of the status panel from left to right displays:-
Number of lives remaining, current player, and score.
The bottom of the status panel from left to right displays:-
Grenades and enemy damage.
An extra life will be awarded every 10,000 points.
The blue enemy damage indicator will gradually turn red as more enemies
are destroyed. When completely red the section is complete.
Points are awarded as follows:-
Front Baddies 10 points
Middle Baddies 20 points
Back Baddies 30 points
Bullet/Grenade 10 points
Helicopter 50 points
Tank 30 points
Truck 30 points
Building 10 points
GAMEPLAY
There are five levels each with four stages. During the first four stages of
each level you must eliminate all enemies, tanks, helicopters, planes and
cars. At the end of the fourth stage of each level you will meet a very
tough adversary.
You have a constant supply of fire power. Certain objects, when destroyed
will give you bonus items such as extra grenades, bazookas or machine guns.
If you lose all your lives you will get only one continue play option. When
this option appears, if you press the 'N' key your game will be over. If you
press the 'Y' key you will get an extra two lives to try and proceed further
through the game.
HINTS AND TIPS
Save grenades for crowds and buildings.
Collect extra weapons for better fire power.
Blow up all buildings.
Blow up trucks before more enemies are introduced.
Hide behind barrels and walls etc.
CREDITS
(c) 1988 TAD Corporation
Programmed by James Bagley. Graphics by Charles Davies. Music by Keith Tinman.
Produced by Paul Finnegan and David Ward.
(c) 1989 Ocean Software Limited.
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