Console: | Amiga |
TV Standard: | Region Not Set |
Publisher(s): | Rainbird Software |
Release Date: | 1987-04-12 |
Players: | 4 |
Co-op: | No |
Type: | Strategy |
The Universal Military Simulator is a computer game developed by Rainbird Software in 1987 for the Apple II, Macintosh, Tandy 4000, and IBM microcomputers and compatibles. In 1988 both Atari ST, Amiga versions were released. The game was created by Ezra Sidran. The PC and Amiga versions were ported by Ed Isenberg.
The game was reviewed in 1988 in Dragon #137 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1] In 1990 Computer Gaming World gave the game two-plus stars out of five, stating "A visual feast, but a playable desert, U.M.S. is incorrect on two counts—it is neither universal nor a simulator". The magazine cited as weaknesses the lack of navies, awkward user interface, and a Battle of Waterloo scenario that completely omitted the Prussians.[2] In 1993 two surveys of wargames in the magazine gave it one-plus stars[3] and two stars, respectively. The latter survey gave the 1991 revision U.M.S. II two-plus stars.[4]
The sequel had a strategic emphasis that included nation management, weather systems, and naval and orbital operations as well as expanded historical scenarios. A review by Neil Jackson in ST Format magazine gave it a grade of 87%, writing, "Despite its graphical and musical shortcomings this game is marvelous. The depth of detail in the combat systems is phenomenal," adding, "UMS II doesn't set out to amaze you with displays of techno wizardry; it's there to stretch your imagination and provide a basis for you to live out your military dreams (or nightmares). Without doubt there's no other program that even comes close to achieving this."[5] In 1993 a bundle called "The Complete Universal Military Simulator" was released that included the original game, the "Nations at War" sequel, and a "Planet Editor" that let users design planets, weather systems, nations, AIs, event effects, and scenarios as well as unit types and armies. Reviewing the package in Amiga Format, Richard Jones gave it a rating of 74%, writing that it wasn't recommended for "frivolous gamers after a quick thrill", but "is a must for the serious war gamer."[6]